Originally Posted by RiotNome
I There's a heavy stigma associated with casual nowadays, and almost everything that removes an inherent advantage between players is branded as pushing the game more towards the casual side. In this particular case, you have to ask "should startup lag and reaction time (reaction to the game starting), especially given longer load times, contribute to your early-game positioning?" And "does buying quickly constitute skill?"
As you probably realized by now, this is only a problem among newbies, but even so it could be adressed in the same way that was done in Dominion, with a spawn barrier.
Concerning the random jungle, wich I enjoy, there's a simple fix to uneven starts, keep the top buffs as it is, but make the other camps mirrored for the 1st spawn. They're stil random but the enemy jungler will have acess to the same camps at the start when it matters, the buffs are left as it is so better junglers can exert some control on wich they will get/steal.