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Nocturne's Ultimate

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MasterGraham ?? Junior Member
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06-26-2012

Remember that time when the screen would go dark, you would hear a sinister laugh and run for your life because Nocturne might be heading your way? Well that feeling has almost completely disappeared due to Nocturne's insanely small ultimate radius. The only way for him to actually be able to use his ult to close the gap is if he is on your screen. I understand how he needed a nerf but I think that this has gone a little too far. They nerfed all of the global ultimates but they should at least retain some of the threat. I used to love playing jungle Nocturne and being able to gank from a different brush than then one that the enemy is sitting in, but now thanks to all of these new bruisers Nocturne is almost useless. He isn't as tanky as some of the other junglers, he can't close the gap that well anymore and if he gets held back a little he drops off.

The appeal of nocturne was that he was unlike any other junglers. Instead of having a beefy champ sit in one of the generic ganking brushes, you could have a squishier champ gank from a farther away distance. Even if you use the ultimate for the blind and then run into the brush, by the time you are in range your ultimate timer has ran out. Now thanks to the nerf nocturne went from being banned constantly to never being played. I understand that some moves are just overwhelming but you should not nerf the champ so much that almost no one plays him. I am not asking for a huge buff, I just think they should start his ult at his rank 3 range (like pantheon, ziggs, and twisted fate) that way he can be more viable. I also think that they should raise his ultimate range a little, but if it had to be one or the other, I think it would be better to start with rank 3 range.

In case you are wondering what the ranges on Nocturne's ult was here you go:

Rank 1- 2000 (From the center of spawn fountain you can't reach your nexus turrets)
Rank 2- 2750 (From one side of the river brush, you can't reach the other side's brush)
Rank 3- 3500 (From the center of spawn fountain you can barely reach the side inhibitors but not the middle one)

Here are some other Champ's ult range:

Pantheon:
Rank 1,2,3- 5500 (From the center of spawn fountain you can reach outside of your base on the sides but not to the tower in mid lane. Also if you stand in the center of mid lane you can reach both golem spawn camps.)

Twisted Fate:
Rank 1,2,3- 5500 (Same as Pantheon)

Shen:
Rank 1,2,3- Global

 
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JDoi ?? Junior Member
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06-27-2012

Nocturne is already strong enough, i think if they were to increase the range on his ult he would be way to powerful. Hes already one of the best champions in the game, and one of the top junglers. His presense alone is immense. Hes fine where he is.

 
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Black Lister ?? Senior Member
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06-27-2012

JDoi, you're dumb. Nocturne's ultimate is so small that comparable champions literally have double the range he does. In fact, jungle Pantheon is actually MORE viable, simply because he can ult farther than Nocturne. Sure you don't have innate lifesteal, but as a trade you're capable of jumping in from a much longer distance, which means less travel time and faster, more effective ganks.

Not only that, but Nocturne's heavily nerfed ultimate can hardly even be considered worth it's use. The only thing I've ever found it useful for since his nerfing is for gap-closing out of position carries or mages. Unless he goes the oft used, more oft useless Atma's Impaler + Warmogs/Frozen Mallet meta, otherwise you'll die seconds after jumping into a team fight. However, going this build takes away from his otherwise exceptional damage potential. The only other good from his ult is the sight-limitation, as it helps break up some the coordination of the enemy team.

Not only does his ult's range need to be increased to be on par with Pantheon's and Twisted Fate's (at the very least at level three), but it's damage, either flat or ratio needs to be increased as well. I remember when it was actually a strong (dmg-wise) ability.

I miss the days where I could mid as Nocturne.

 
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ZeroThanatos ?? Member
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06-28-2012

His lifesteal nerf, just WTF, can't even jungle in peace now...

 
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Scarsofpride ?? Senior Member
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06-28-2012

They keep nerfing squishy junglers!!! Shaco and Noct....wtf?!??!
Noct used to have a decent range on his ulti, now its complete bs. Shen can literally be anywhere all at once, same for pantheon but someone as squishy as noct can barely close distance even with his ultimate

They need to at least restore it's range to what it used to be WITHOUT nerfing anything else about him.

 
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alfavhunter ?? Senior Member
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06-29-2012

i could agree with his ulti having the same range as panthion, but then he MIGHT need a nerf to something else, i dont play noct. i dont own him, but i can see how this would be a balance issue, for jungle viability, but idk about his balance cause i dont have him nor have i played him, but i dont see many noct, so its possable he could use the buff, but again, he might need a nerf in some form after that, even if it still results in a net buff, he might need a nerf if the range on his ultimate is doubled like you are asking for

 
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Soulbladez ?? Senior Member
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06-29-2012

You are right Pantheon and tf do need nerfs on their Ults.

 
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asamu ?? Senior Member
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06-29-2012

Uhhh... Tf's ult deals no damage, Panths ult is easy to avoid, and Shen's ultimate deals no damage, and have cast times, which means that they have no guarantee of reaching a target on the other team. Nocturne's ult deals guaranteed damage, and blacks out the screen, so that players lose allied vision, which is much stronger than revealing enemies, as it denies knowledge of who is under attack.
Nocturne is in a good spot right now.
Nocturne's ult used to have only 500 more range than it does now, but they nerfed it because (especially when he is a jungler with hard cc) it was too strong. That is not a huge difference in range considering how long the range is now. It is the longest range target enemy champion gap closer in the game, and has one of the best utilities to it of any ability in the game with the denied enemy allied vision to set up the gank, negating wards.
Noct is not as squishy as, and is far more viable than TF or Panth, even with his current ult range. His ult is not meant to be a teleport. It is meant to set up and make effective ganks, which it does better than either Panth's or TF's ulti. Shen is a different champion.

Quote:
Originally Posted by Black Lister View Post
Not only does his ult's range need to be increased to be on par with Pantheon's and Twisted Fate's (at the very least at level three), but it's damage, either flat or ratio needs to be increased as well. I remember when it was actually a strong (dmg-wise) ability.
His ultimate is a reasonably strong ability in terms of damage. The damage nerf on it was only for the late game. The only buff I could see working out for nocturne right now is an AD ratio on his e.

 
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Corrupted Waffle ?? Junior Member
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10-04-2012

Quote:
Originally Posted by asamu View Post
His ultimate is a reasonably strong ability in terms of damage. The damage nerf on it was only for the late game. The only buff I could see working out for nocturne right now is an AD ratio on his e.
His e deal magic damage....

 
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Telamox ?? Senior Member
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10-04-2012

Quote:
Originally Posted by Corrupted Waffle View Post
His e deal magic damage....
Before Tryndamere was remade, his spin was magic damage that had AD and AP ratios. Then they swapped the spin to physical.

As for giving it an AD ratio, then then they would have to reduce the actual ratio from 1 to 0.7-0.8, just to keep it balanced.

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