- Below is a champion I designed, Aegis the Shieldsworn. Please leave comments and feedback. Numbers can be tweaked.
- He used to go by the name of Aegis the Exemplar, however someone made a good point that there is already another exemplar named champion out there, so instead I changed his title.
- I also had a thread a while ago for him, but abandoned it to remake it.
- If you will review Aegis, I will in turn review a champion design of your choosing as soon as I get the chance.
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Role:
Tank, Initiator, Support,
Lane Position:
Bottom support / harasser
Top counter pick
Potential jungler?
Comments:
> Although I did not intend for Aegis to be a jungler, with the attack damage given by Reckoning and the defensive buffs and the area damage given by United Defense, he might end up being able to jungle well.
Champion Concept:
I wanted to come up with a Supportive Tank that's primary goal was defense against physical attack damage dealers.Originally I was going to have Aegis use a sword, but towards the end of his ability designs I realized he had a lot of different shields, so I allowed him to be a Shield Fighter.
Visual:
Aegis is a heavily armored fighter whose primary weapon is a large round shield. He also has heater shields and a great shield strapped along his armor that he uses in combat.
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Statistics:
Health: 440 (+92)
H. Regen: 7 (+.85)
Mana: 235 (+40)
M. Regen: 7 (+.8)
Range: 125
A. Damage: 50 (+3.1)
A. Speed: 0.625 (+2.8%)
Armor: 18 (+3)
Magic Res.: 30 (+1.25)
Mov. Speed: 310
Statistics (at 18):
Health: 2096
H. Regen: 22.3
Mana: 955
M. Regen: 21.4
Range: 125
A. Damage: 105.8
A. Speed: 0.94
Armor: 72
Magic Res.: 52.5
Mov. Speed: 310
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Ability Summary:
Reckoning (passive) – Aegis gains additional attack damage every time he is hit for 4 seconds. Maximum bonus is 25% additional attack damage.
Vigilance – Aegis throws whatever shield he is currently equipped with at his enemy. Different shields have different effects.
United Defense – Aegis rushes to an allied champion’s defense, taking a percentage of damage directed towards the targeted allied champion and remaining by their side. If used on himself he gains flat damage reduction and counters any enemy who attacks.
Bulwark (passive) – Reduces the damage taken by skillshots that hit Aegis head-on.
Bulwark (active) – Aegis throws his great shield at a target location which becomes impassable terrain. Aegis can pick his great shield up after it is thrown to move it around.
Final Stand (ultimate) – Aegis leaps around the battlefield redirecting basic attacks from enemy champions to hit him instead of their intended targets.
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Ability Expanded:
Reckoning (Innate):
Upon being hit by enemy champions Aegis gains 6% additional attack damage and 2% for when hit by non-champion units for 4 seconds. Max bonus damage is 25% additional attack damage.
Comments:
> The passive was designed to allow him to be able to deal some damage while stacking the primary stats he needs: defensive.
> I am a little worried that the 30% might be too much and might want to tweak it down a bit.
> At level 18 with no items, a fully charged Reckoning grants 31.74 attack damage.
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Ability [Q]: Vigilance
Type of Skill: Linear Collision Skillshot
Cooldown [Active]: 11/10/9/8/7 seconds
Cost: 40/45/50/55/60 mana
Range: 800 [100 further than Leona’s Zenith Blade; 100 less than Brand’s Sear; 30 more than Jarvan IV’s Dragon Strike]
Active: [Default Shield: Using Q]
Aegis throws his shield that deals 60/80/100/120/140 (+0.3 per ability power) magic damage to all enemies in a line. On the first champion the shield hits it will ricochet high up into the air.
If Aegis catches it his next attack within 10 seconds will deal 30/40/50/60/70 (+0.3 per ability power) additional magic damage and pacify the target for 2 seconds.
- [Pacify reduces that target’s attack damage to base for 2 seconds.]
Active: [Heater Shields: Using W -> Q]
If Aegis is under the effects of United Defense he will instead throw his heater shields that deal 50/75/100/125/150 (+0.2 per bonus attack damage) (+0.4 per ability power) magic damage and applies a slow of 30% on the first enemy it hits for 2 seconds.
A second shield can be thrown for half cost within the next two seconds, if the second shield hits an enemy that has already been hit by the first shield; the target is instead snared for 2 seconds.
Active: [Great Shield: Using E, grabbing shield, -> Q]
If Aegis is currently under the effects of Bulwark: Shield he will instead throw his great shield that deals 80/120/160/200/240 (+0.5 per bonus attack damage) physical damage and knocked back. Max distance is reduced by half.
- Enemies hit by Vigilance: Great will be pushed back to the end of the skillshot.
- Max range of great shield is 400
Comments:
> Vigilance is a multipurpose skill allowing Aegis to either slow down enemies using W to Q. Slow down heavy AD attackers using just Q. or knock away enemies using E to Q.
> One thing I wasn't too sure of was whether or not to make it so all his Vigilance versions scale off AD, in the end I chose AP to prevent some people from building him as an AD bruiser and ignoring his defensive options.
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Ability [W]: United Defense
Type of Skill: Targeted Allied Champion
Cooldown [Active]: 30/26/22/18/14 seconds
Cost: 65/80/95/110/125 Mana
Range: 650 [Same as Irelia’s Bladesurge]
Duration: 4 seconds
Active:
Aegis rushes to the aid of a nearby allied champion, placing a leash on that target. For the next 4 seconds, or until the leash is broken, Aegis will redirect up to 5/7.5/10/12.5/15% to 10/15/20/25/30% (damage transfer decreases as the distance between Aegis and his target increases) of the damage directed towards the targeted allied champion. While the leash persists the target champion gains 5/7.5/10/12.5/15% of Aegis’ Armor and Magic Resist.
If Aegis targets himself, he will gain 4/8/12/16/20 flat damage reduction and counter attack every melee basic attack against him for (22/24/26/28/30% of his Total Attack Damage). Lasts for 8 seconds.
Notes:
- Leash range is 800 and damage reduction will be max at 0-200 and begin to decrease up to the lowest value at 800
- Decay is linear
- Redirected basic attack Damage will trigger Reckoning (Passive).
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Ability [E]: Bulwark
Type of Skill: Vector Skill Shot
Cooldown [Active]: 20/18/16/14/12 seconds.
Cost: 60 Mana
Range: 700 [Same range as Leona’s Zenith Blade]
Width: 120 [30% of Anivia’s rank one Crystallize] or [48% of Trundle’s Pillar of Filth]
Sight: 425 [The same as Teemo’s Noxious Trap]
Active: Aegis throws his great shield to a nearby area, landing facing a chosen direction. The shield becomes impassable terrain with 120/200/280/340/440 (+2.5% of the Aegis’ maximum health) that blocks skillshots. The great shield lasts for up to 6 seconds.
If Aegis picks up the shield, he grabs the shield with both hands allowing him to move the impassable terrain in front of him, pushing any unit that gets in front of him, but disabling his basic attacks. Enemies take 10/12.5/15/17.5/20% of the distance they are pushed as physical damage.
If Aegis is holding the great shield, he can reactivate the ability to end the effect early. If ended early any remaining time is subtracted from Bulwark's cooldown.
Passive: Reduces the damage of skill shots that hit Aegis head-on by 16/22/28/34/40%. Cannot trigger more than once every 8/7.5/7/6.5/6 (affected by cooldown reduction) seconds.
Notes:
- The Bulwark can only be attacked by champions, champion owned units, and structures.
- Getting hit by a skill shot will not put Bulwark on a cooldown, only the damage reduction portion.
Visual: For Active Aegis throws his great shield (strapped to his chest), while Bulwark is on cooldown, that shield will obviously be missing.
Comments:
> At first I had it that grabbing the shield would simply reset the cooldown, however I thought that if he could grab the shield and move it (and by it the impassable terrain as well) it could create another chaser-like champion, except that he could push people along the shield (until they destroy it).
> One thing I am worried about is being able to push units (including allied) could screw up minion pathing and / or be abused by people, pushing teammates where they don't want to go.
> Allows Aegis to "scale" off movement, as the faster he moves the more he can push a unit before they can get out of the way (or until they destroy the great shield).
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Ability [R]: Final Stand
Type of Skill: Instant No-Aim [Area of Effect]
Cooldown [Active]: 190/150/110 seconds
Cost: 100/125/150 Mana
Range: 600
Duration: 4 seconds
Aegis becomes a beacon of defense for his team, becoming untargetable in the process, reducing damage taken for himself by 25% and redirecting all basic attacks from enemy champions and 10/20/30% of the damage from enemy abilities to hit Aegis instead of their intended target. Lasts for up to 4 seconds or 10/15/20 enemy champion attacks or abilities redirected and Aegis cannot redirect the same enemy champions basic attacks or abilities more than 2/3/4 times.
Notes:
- Similar to Fiora’s Blade Waltz
- Effectively blocks 2/3/4 attacks from each enemy champion per level.
- Gains Reckoning stacks for each redirected attack
- If self-targeted United Defense is active, each blocked attack will trigger counter attack
Comments:
> Tried to tie in another level of defensiveness to him, one that other champions do not have.
> Synergies nicely with Reckoning (Passive), allowing him to fully charge it in a team fight.
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Lore / Reason for Joining the League:
- Was a soldier during the Rune Wars
- The squad he was in got shipped over to the Shadow Isles to search for any advantage that might be there
- His squad was overrun and destroyed, Aegis remembers dying
- Next thing he can remember, he has no body, but now inhabits his old armor
- Knows the danger that the Shadow Isles pose
- Left the Shadow Isles and returned to Valoran
- Currently trying to raise an army to prepare for the Shadow Isle Invasion
- Joined the League to warn Valoran of the dangers that await them and try to get the city-states to unite.
Shortened Version:
Origins:
- Former human, killed and cursed to inhabit his old armor while exploring the Shadow Isles.
Purpose:
- Prepare Voloran against the might of the Shadow Isles.
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(Still am working on this section)
Quotes:
Upon Selection:
The Shadow Isles are the true enemy.
Attacking:
They. Will break upon me.
We waste. Our time.
Movement:
We must. Be ready.
They. Never sleep.
They. Never stop.
We. Must unite.