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manamune is the most cost efficient ad in the game

 
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jars ?? Senior Member
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07-04-2012

people say this item is bad. are they even thinking about it?

at worst manamune gives about 70 ad when charged for 2100 gold

on someone like yorick with a FH+triforce we're talking nearly 90 ad. but really even just one item like a triforce(useful on some carries and lots of melee) or a BV(useful on everyone) bumps that ad efficiency up even higher.

oh it needs charges? so does a bt. it takes a few minutes to charge a bt, and if you die you lose those charges. manamune charges plenty fast since it's cheaper and starts charging right away off a tear and it charges off basic attacks. a manamune+vamp scepter is on par with a half charged bt yet costs less gold.

"oh mana is useless just manage your mana better!"

now there's a bull**** statement if I ever saw one. 'manage your mana' means using less abilities. using fewer abilities means doing less damage. if you don't think being able to spam abilities like volley or double up or buckshot every cd is useful then I have one word for you: soraka.

 
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WsESmurfy ?? Member
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07-04-2012

No.

Just...

No.

 
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Telzin ?? Senior Member
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07-04-2012

Because the only way to efficiently stack the tear passive on it is to rush a tear as your first item.
This means you have no damage or survivability of any kind built until much later than you should, also how many AD champions can really benefit from early mana and mp/5 and no damage or resistances?


EDIT: Also, you're way underestimating how long it takes to stack the tear passive. Especially on AD champs, who generally don't have low cooldown, low cost abilities to throw around (like Ryze, Yorick, or Karthus.)

 
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A Planeswalker ?? Senior Member
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07-04-2012

Just another item to get. Not really bad i guess, but the raw ad on other items seems alluring.

Edit- My talon page uses mana runes and apen (yellow armour). Also use this page on Pantheon, works wonders with their early game harass.

 
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Posotoligist ?? Senior Member
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07-04-2012

But for carries, the IE/PD/BT is always the core and the best.
If you don't have it, the other will, and that's bad.

 
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Epochalypse ?? Senior Member
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07-04-2012

Quote:
Originally Posted by Telzin View Post
Because the only way to efficiently stack the tear passive on it is to rush a tear as your first item.
This means you have no damage or survivability of any kind built until much later than you should, also how many AD champions can really benefit from early mana and mp/5 and no damage or resistances?
I could see Evelynn benefiting early from a tear, but it's really low on her priority list since not rushing Sheen = you're bad as Evelynn.

 
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Dan Innella ?? Senior Member
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07-04-2012

There's a disconnect here that some people don't get, and you don't get even more, OP.

Manamune is not a bad item. It gives the exact stats that the people who purchase it need.

AD Carries do not need Manamune, because few have mana issues, and it's not the most optimal item for them based on price to damage. MP5 is a wasted stat on carries, as your damage comes from autos, not spamming abilities.

 
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Aishi ?? Senior Member
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07-04-2012

The fact of the matter is that a fully charged Manamune (probably going in 30 minutes for it to charge fully) is less useful than a Bloodthirster without stacks. You NEED the lifesteal. No question. You'll probably be worthless early game too.

Lets say it'll be about 30 minutes into the game. Pick two of the three items:

Blood thirster
Infinity Edge
Manamune

I thought so.

 
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Killrazor ?? Senior Member
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07-04-2012

it works on certain champs like urgot, yorick and possibly Talon. that is about it . It is cost efficient, but aside from just damage it brings nothing (unless you are one of the three champs i posted). I would rather put the 2200 or so gold towards an BT , BC, IE etc.

 
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Wulfestopheles ?? Senior Member
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07-04-2012

It'll always be niche, that's why it's so good.