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League of Legends Community > Maps and Modes > Summoner's Rift
Jungling

 
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Galdelonian ?? Member
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07-04-2012

Level 1.
At level 1 you only have a single skill and your passive. Depending on who you are your cooldown of that skill determines how powerful you are when it comes to the damage output you have. Certain characters, such as Blitzcrank, also have survivability at level 1. Now, when you jungle you have to worry about first level ganks. If they don't do such then you'll lose out on experience, but if you fight back you may have no chance to win. A blitzcrank with anything such as a mana crystal or doran's shield (which he never buys) can have 2 almost equal health bars. With his grab it makes him one of the most vicious champions in the game at low levels. So, what do you do when a team with 3 forms of cc that also deal damage come into your jungle? You leave. You can't fight. Adding in the fact that the jungle gets completely locked down on that side at this point you're unable to do anything. It requires one summoner skill for most champions to jungle so the best you can do is flash. In which case Blitz's grab goes a longer distance than flash. Tarics stun is terrible here. Alistar with his passive becomes absolutely brutal in the skirmishes. Everyone involved gets assist gold and thus the game begins. This is a lame strategy that I personally think is no fun. Oh, you have a jungler, well, good luck having a team that has low cd cc at level 1 otherwise you're probably going to get mowed over. Either fix the characters that are destroying jungling (it's no fun) or fix how easy it is to jungle. It's becoming so expensive to ward it's starting to feel like suppot can't even play the game, just ward. In which case people have to pick support that can sustain too well on their own such as blitzcrank again or soraka. If you try to say that support should be able to ward this then fine, but that's 75 less gold. Even if you know they're coming it can still ruin the game for you. Setting them up might be a nice plan, but truthfully, unless you can stun you have nothing on them. Then the jungler can't catch up on what they were doing because they're underleveled. They remain underfarmed because after the blue is gone it's left with 1 minion in most cases where you can't even get a respawn. So when it comes down to it jungling is just too dangeorus and doesn't have a big payload anymore because warding is so common. No wards?

 
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Kinky Lemon ?? Member
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07-04-2012

I didnt even want to read this. Too messy. There's a thing called making a new paragraph.

 
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Slashman090 ?? Junior Member
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07-04-2012

hi ya im a noob jungler

 
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Augie B ?? Junior Member
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07-04-2012

You're complaining about going up against a team with 3 supports? I understand some champions are more prepared for a level 1 fight but I mean I'll trade my blue+wolves to go against a triple support team any day.

 
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Tr0n Corleone ?? Member
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07-04-2012

Wottldnr

 
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Vizzlepeez ?? Senior Member
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07-05-2012

U are literally complaining about nothing, sometimes u get invaded and sometimes u dont, if u do how about u go to their jungle? No ones protecting it. Or u could fight them, u act like blitzs grab is hard to dodge, its got like a 20second cd so once he misses hes useless in a lvl 1 team fight. Even better yet don't let the other team get both blitz and ali on their team during draft.

 
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Kavrae ?? Senior Member
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07-05-2012

Have you teammates protect you during that first jungle mob. If they do counterjungle you, you'll have some form of warning to either initiate a team fight, switch to different jungle mobs (red instead of blue), or take their jungle instead. Since they started with heavy CC abilities as you said, their kill speed is going to be slower than yours. If you're still getting destroyed in these lvl 1 team fights, you need to re-evaluate your team composition or where you're stationing your 'protectors'.

If I missed anything I'm sorry, but that was horrible to read.