How Orianna has been changed, explanation on playstyle:
Poking with Q was what a skilled Orianna would do.
It greatly reduced your mana costs and avoided putting your escape and mobility (W) on cooldown. On the other hand it was more skill-intensive because you had to be good at landing Q. Now Riot is basically forcing good players into playing her badly and that's something I just can't get behind.
Old Orianna (Q) was
- More skill based (you had to land a lot of Qs in a row, period).
- Rewarded aggression and zoning (because you were far into the lane with your ball over the creep line, poking with Q, and you had to keep W up for escaping ganks)
- Safer overall because again, you had your W off CD all the time.
- Better laning which meant better, faster items and better scaling.
- Less blue dependent.
Now Orianna is
- Less skill based (most of your damage is on W), which is something we really needed, it's not like most of this game's champs are playable by total idiots
- A lot less safe because if you wanna do damage you gotta put W on CD
- Only good as initiator in teamfights because your short-CD DPS skill (Q) is useless
- Which means Orianna is completely different and a lot more boring
- Also more blue dependent in lane because you have to use a less mana-efficient combo to deal damage
- More dependent on having a fed bruiser to do well, which means she's gonna be even worse in solo Q especially at lower Elos.
- If you get ganked while poking with QW you have Protect. Big deal.
- You will be unable to clear waves as fast with Q
So let's recap what happened
Orianna was a hybrid initiator type / DPS type of champion, absolutely unique. The closest you had was Viktor, also a hybrid (poke / zoning). Her DPS element was Q, now nerfed and reduced to a positioning tool for her damage abilities (W and R). They also enhanced E to focus her on more of a supporty AP.
No matter what Riot says and what's written on paper, her damage output is GREATLY cut off, this is because Q was still on a way shorter CD than W and having a good ratio on it meant that if you hit multiple Qs in a row it was well worth the risk. As of now landing several Qs doesn't reward you as much, and most of your damage is on a fairly long CD skill (W). So basically you're a one-time burst initiator while you used to be a DPS champion.
I also doubt that Orianna can beat a lot of the lanes she used to beat before. She has a little bit of an edge over old Orianna at levels 1 to 4 because of the buffs to her passive (edit: her passive is worse under this aspect too, so scratch that), but when your poke comes into play from level 5+ you're going to be VERY blue dependent.
SOLUTION
If you REALLY want to do a good buff on Orianna just tweak her global cooldowns.
This way you're giving new / less skilled players an easier time landing her combos, while proficient players are unaffected. That's pretty much as good as it gets, and honestly while I played her on PBE the global CDs felt nice. Orianna is in a VERY good spot and this small of a tweak can put her in the spotlight very easily. Just please don't change things for the sake of changing.
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