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Originally Posted by Ur little sister
1) Vladimir is a tanky mage, leaning towards the dps type (archetypes: Karthus, Cassiopeia). He loves prolongued fights, because of his rather weak burst but low cooldowns. He scales well as fights get stretched over longer periods of time.
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The problem of prolongued fights is that I can't do burst damage and I die fast.
Quote:
Originally Posted by Ur little sister
2) He should be doing what he can, like all champions. Help your team destroy the ennemy nexus. If you're wondering what he's good at: he has an abusable laning phase, but if he gets through this he is one of the hardest snowballing champions in the game. Once he gets ahead in lane he can choose to keep shoving it out morgana-style, or just deny his opponents off the creep wave entirely.
The great difficulty of Vladimir is deciding which early game setup (runes, masteries, starting item) you're going to take. There are several viable options that all influence your laning phase in different ways.
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Yes, Vladimir is a beast as a minion killer, he can destroy an entire minion wave in less than 1 second if his E is stacked 4 times and he has already lots of AP. Concerning this early game setup, I follow the masteries and items Incendiax suggests on his mobafire guide. As for runes, I don't have a lot of diversity, the best I can do is this:
marks: MPen
seals: flat armor
glyphs: flat AP
quints: flat AP
Quote:
Originally Posted by Ur little sister
3) Top or mid. People "prefer" him top right now, but I'm guessing that has more to do with top players doing so than with actual experience. Also mind there are very little players who are actually good at bot top and mid. Anyway, he has some insane hardcounters which he should avoid at all costs (and they're mages, which might be why some people don't pick him mid much), but beyond that he's an amazing pick in either lane.
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Yes, I can play easier on top than mid.
Quote:
Originally Posted by Ur little sister
4) That really depends. Once he can start denying his laning opponent is when he gets strong. When that happens depends largely on matchups and player skill. He should aim to actively deny his opponent at this point OR powerpush the lane and steal jungle camps. Both tactics abuse the fact that when given free roam, he snowballs into a monster.
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But how can Vlad denies his laning opponent if he is squishy, slow and do little damage in early game? I can only start to harass around level 9 or 10 when I get my hextech revolver and start building some AP items.
Quote:
Originally Posted by Ur little sister
5) In longer sustained fights he is a monstrosity. His Q and E deal good damage, and the lack of significant cooldown mean Vladimir is a sick source of magic damage pummeling your team. His ultimate amplifying his team's initiation is pretty annoying too, and the fact that you need a serious investment to actually kill a vlad is an issue as well. Mind he's also a very strong pick against dps mages in general, as he can outskirmish them due to him not relying on skillshots, and he still scales as hard as them into the lategame.
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The problem with sustained fights is what I've mentioned above, I can't do burst damage and I die a little easy, specially because his E costs health.
Quote:
Originally Posted by Ur little sister
6) Smart players can avoid getting killed by him. But NOT getting zoned. You can still try to zone and deny your opponents when you get ahead, and it leaves them just as crippled, and you get complete free farm. Getting a kill with vlad usually means you'll have to bait opponents into something.
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What do you mean "bait opponents into something"?