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Originally Posted by Mokkun
So, theshim provided the Red answer to the odd cases, you should update this before I develop a twitch.
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Hmmm.... there's a problem there, though.
I can remove the 112 no-longer-a-mystery games from my dataset, certainly. But we don't actually know how the bug works. It's entirely possible that there are duplicate pardon cases as well. The problem is, I have no way to detect and remove them (since they will have a punishment of None regardless). So, if I remove the duplicate punish cases, but leave the duplicate pardon cases, my data will be biased.
I could discard all cases in my dataset from the range in which they occurred, since it seems to be isolated in time. I'm not sure what to do; I'll need to think about it.
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In all seriousness though, this is fairly interesting.
Some other notes:
You may want to point out that riot claims that the number of reports to get the Tribunal, exceeds the number of reports we see in a case. (I'm slightly worried that someone is going to use your data to show that you need very few reports to end up in Trib.)
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This is indeed true. From the perspective of my analysis, we can't draw any conclusions about how often people are reported.
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The increased punish rate for more reports makes me wonder how much this reflects forum posts we've seen for auto-pardoning for cases with only 1 report / very few, vs how many of such people simply accrued few reports due to non-toxicity.
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This is something I might look at in part 4 (user requests) but a quick peek at the numbers says that the single report cases have a very different agreement profile than other cases. More than half of single-case pardons are by an overwhelming majority, whereas almost none of the punishes are.