General
* Base Health Regen reduced to 8.25 from 9.85
* Health Regen per level reduced to 0.75 from 0.85
LVL OLD NEW
1 9,85 8,25
2 10,70 9,00
3 11,55 9,75
4 12,40 10,50
5 13,25 11,25
6 14,10 12,00
7 14,95 12,75
8 15,80 13,50
9 16,65 14,25
10 17,50 15,00
11 18,35 15,75
12 19,20 16,50
13 20,05 17,25
14 20,90 18,00
15 21,75 18,75
16 22,60 19,50
17 23,45 20,25
18 24,30 21,00
* Base Attack Damage reduced to 56 from 60.1
* Attack Damage per level increased to 3.5 from 3
LVL OLD NEW
1 60,10 56,00
2 63,10 59,50
3 66,10 63,00
4 69,10 66,50
5 72,10 70,00
6 75,10 73,50
7 78,10 77,00
8 81,10 80,50
9 84,10 84,00
10 87,10 87,50
11 90,10 91,00
12 93,10 94,50
13 96,10 98,00
14 99,10 101,50
15 102,10 105,00
16 105,10 108,50
17 108,10 112,00
18 111,10 115,50
Perseverance (Passive)
* Delay increased to 9 seconds from 7 seconds
* No longer deactivates when damaged by lane minions
* Now displays the Health Regen gained in the tooltip
Decisive Strike
* Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
* Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
* Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
* Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
* Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
* Now removes slows on activation
* Can now critically strike again
* Buff duration reduced to 4.5 seconds from 6
* Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
* Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
* While performing Decisive Strike, Garen now continues to follow his target if they are moving
Courage
* Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
* Damage reduction adjusted to 30% from 20/24/28/32/36%
* Active now additionally grants 30% Crowd Control Reduction
* Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
* Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
Judgment
* Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
* Damage dealt to minions increased to 75% from 50%
* No longer removes slows on activation or reduces the duration of incoming slows while active
* Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
* Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
Demacian Justice
* Cooldown adjusted to 160/120/80 seconds from 140/120/100


