Garbed in silky silver and with a long, gleaming rapier in each hand, Zaria cuts an impressive figure on the Fields of Justice. Her hair is so blond it is nearly white, and the thick braid that twists down her back is beaded with sparkling gems and precious metals. She stands 5'6" and walks with the smooth, graceful steps of an acrobat. She has a calm beauty about her, and she carries herself loosely yet confidently. Her light clothes flow with the movement of her body, and ripple in the wind.
Health..................................350+78/level (1754 at level 18)
Attack Damage.....................56+3/level (101 at level 18)
Attack Speed....................... .85+2.6%/level (1.25 at level 18)
Armor...................................8+3.5/level (71 at level 18)
Mana Per 5 Sec....................0
Health Per 5 Sec...................4.5+0.5/level (14.5 at level 18)
As Zaria does some weird things to her basic attack, here is a description of an unmodified melee basic attack:
A Brief Overview of the Melee Basic Attack
1. Check that target is within attack range units.
2. Begin basic attack animation, also triggering an attack timer that lasts (1 divided by attack speed) seconds.
3. Go through basic attack animation, movement or channeling will interrupt the attack.
4. Complete basic attack animation, deal physical damage to the target equal to attack damage.
5. Prevent additional basic attacks for the remaining duration of the attack timer, other actions are permitted.*
*If auto-attacking, will move move speed units towards target each second until both the attack timer duration ends and the target is within attack range units.
Innate - Ripples
If Zaria is not currently auto-attacking, she enters a normal basic attack.
If Zaria is currently in step 3 of a basic attack, she enters a normal attack animation with the other hand. She may be performing step 2-4 twice at the same time, with the later attack timer taking precedence in step 5.
If Zaria is currently in step 3 of two auto attacks, the hand further through the animation in will skip to step 4, dealing damage and beginning a backslash animation, slashing back and up. If the original attack was critical, she rips the blade out and upwards. If the new attack is critical, she stabs in rather than slashing back. If both attacks are critical, she twists her blade inside the target. If the original attack was a backslash, she skips to step 4 of it, then begins a normal attack animation.
Notes on Ripples:
-If a player with great reflexes manages to attack more than one unit at the same time, her swords stretch and bend. She will be facing the most recently attacked unit.
-Every new auto-attack will interrupt movement.
-Right-clicking to move will cancel all auto-attacks
First Ability - Quicksilver
Zaria makes a quick dash towards your mouse pointer, marking enemy units she passes through with "Quicksilver" for 2.5 seconds. Each basic attack made against a target marked with this will reduce the cooldown of each of her abilities by 1 second.
15/13/11/9/7 second cooldown
200/250/300/350/400 unit range
100 unit width
Zaria transforms into a stream of silver energy that reforms at your mouse pointer nearly instantaneously, about 0.1 seconds. Marked targets have a small spiraling silver whirlpool over their heads that gets smaller over 2 seconds, allowing summoners to see how much time is left until the duration ends.
-Quicksilver is automatically smartcasted, meaning it will take you towards your mouse pointer without you needing to left-click.
-Quicksilver cannot take you through terrain.
-Zaria will only dash as far as your mouse pointer, the range is only a limit.
-Zaria cannot basic attack while going through the dash animation, but will skip to step 4 of all attacks she is currently making upon using the ability.
-If Zaria is not auto-attacking and passes through one or more enemy units, she will automatically begin auto-attacking the last unit marked.
Second Ability - Liquid Steel
Zaria feints an attack, allowing her basic attacks to penetrate (10 / 20 / 30 / 40 / 50) of the target's armor for 1.5 seconds and stunning them for .25 seconds.
10/9/8/7/6 second cooldown
Basic Attack Range units range
Zaria stabs the target backhand, flipping the hilt such that the blade extends from behind her pinky finger rather than her thumb. As the tip of her sword approaches the target, the blade melts, dripping down its own edge and flowing through her hand. As the liquid metal emerges on the other side of her hand, it reforms into a new blade, and when the stab misses and her hand keeps swinging, she slashes the target with the flipped edge of the sword, completing a new basic attack courtesy of her passive. The whole thing takes about .25 seconds.
-If Zaria is auto-attacking an enemy, this ability will automatically target that enemy, modifying her next basic attack. If she is not, it is a single target ability with range equal to her basic attack range.
Third Ability - Crystalline Accuracy
Active: Zaria's next basic attack will critically hit. If the target is affected by Quicksilver, the mark will be consumed to refresh the cooldown of this ability.
Passive: Whenever Zaria critical strikes, she deal bonus physical damage equal to (2 / 2.5 / 3 / 3.5 / 4) + (0.01 AP) percent of her target's maximum health.
Active: Zaria's next basic attack has a 100% chance to critically hit. If the target is affected by Quicksilver, the mark will be consumed and the cooldown of this ability will be reset.
6.5/6/5.5/5/4.5 second cooldown
Whenever she critically strikes, her target becomes transparent and crystalline, and you can see the point of her sword as it stabs through them. The active uses the normal critical strike animation, including the crystallization. If a Quicksilver mark is consumed, the swirling silver over the target's head shatters into shards of metal, exploding outwards and quickly disappearing.
Notes on Crystalline Accuracy:
-An attack that consumes a stack of Quicksilver also procs the on-hit trigger, reducing each of her cooldowns by one second.
Ultimate Ability - Water Dance
Active: Zaria dances the water dance, becoming untargetable for a short duration. She dashes at her target with each basic attack, and refreshes the duration of this effect each time she does so.
Passive: After casting 3 spells, each within 1 second of the previous one, her next basic attack within 3 seconds will deal (75 / 150 / 225) + (0.8 AP) bonus magic damage.
Active: Zaria becomes untargetable for a 0.5 seconds. While the effect lasts, her basic attacks gain increased range and move her towards her target. Each basic attack made will refresh the duration of this effect, up to a maximum of 1.5 seconds.
46/34/22 second cooldown
100/150/200 unit range increase
Dashes to within 100 unit range of target
When she makes an improved attack, there is a small flash of white light as her blade slices through the target. If it was also a critical strike improved by Crystalline Accuracy, the light will be fractured by the crystal into sparkling blue-tinted rays.
Upon activating her Water Dance, there is a flash of bluish light that explodes outwards from Zaria. While dancing the dance, she loses some of her opacity, and becomes blurred and fluid. She flows forwards during step 3 of her basic attacks, moving quickly and gracefully towards her target, blade extended.
-Unlike untargetability effects currently in the game (Playful, Zhonya's), Zaria can take actions while untargetable.
-Dashing towards her target is part of her attack animation.
-If Zaria is snared, she will not gain attack range.
"Silent as a shadow"
"Calm as still water"
"Relentless as the tide"
"Strong as a waterfall"
"Quick as the wind"
"Deadly as quicksilver"
"Sudden as a thunderstorm"
"Accurate as ripples"
"Elusive as a rainbow"
"Too scared to face my blade? I would challenge you to a battle of wits, but you would be unarmed."
"Don't worry. I won't hurt you... much."
*For search purposes, Petyr Baelish.*