why zyra is OP -
1st- multiple turrets that can be spammed and do more dmg than heimer turrets.
2nd she has a root that can hit multiple plays making her better than morgana in that catigory,
3rd- a giant aoe ultimate skill that does dmg compairible to nunu's ultimate but is used with little to no risk. simmilar heroes such
as kennen, morgana, wukong, amumu ultimates put the player at risk by being in the middle of the action.
4th- her seeds can be used as indistructible wards which make them bettert than heimer turrets.
during a tower sidge while under the turret zyra can get vision with these seeds which do not take tower agro making them superior
to wards, teemo shrooms, heimer turrets and maokai sapling due to their invulnitibity. maokais sapling can be agroed and thus distroyed.
conclusion ~ why would riot make a hero that can do everything a lot of other champions can do and use these abilities with
little to no risk to their own life. Furthermore, creating a hero that cannot die if properly positioned, and has vision abilites
superior to every hero in the game with a lot of damage and sustained damage through short late game cooldowns this hero takes the best
abilites from several heroes and makes not only the abilites safer but have more utility.
How to fix?
reduce range on ultimate, and reduce size of ultimate by a little maybe 100 range?
not sure to how fix turrets.
increase cd of root by .5 or 1 second. lategame?