I didn't state the build I thought was best because I assumed we were working within a realistic setting where money and the course of a real game was something of an issue (MB/IE/PD was noted in Gustaff's article but was not included because it costs significantly more than IE/PD/PD, therefor it wasn't considered a fair comparison). You managed to get around it by substituting GA for the ultimate economist's offensive item, Atma's, which is cheaper and combined with Madred's gives the same armor as GA.
IMO Atmas is not viable replacement for GA, because the revive of GA is overpowered in any realistic scenario where your team is involved. GA is an insurance option for real life, because we assume something is going to go wrong.
MB+IE+PD+PD+BT+Zerks vs the build you presented is a comparison between 1.5% HP to AD (about 29 with Kog's base health) and some armor vs 12% more crit, 55% more base attack speed, and 12% more movespeed. The movespeed is not involved with DPS, but the power of more mobility and kiting is again something we appreciate in real game-play. Aside from that, at this point both builds look nearly identical in terms of raw DPS. Since you don't want to involve the inconsistent variables assigned by Malady/WE/MoM, we can pretty much leave the argument at this and get on with our lives, despite me being able to argue that you could also fit those same items in a double PD build with IE and Madred's if we removed Berserker's Greaves in a totally non-realistic scenario.
The moral is, both our initial arguments were wrong. Your build isn't better, and mine isn't better. If anything they're almost the same. Your build benefits Kog's ultimate more, while mine is better for BaB. You build has a small amount more poke and burst, mine has a little more kite and dps. I don't really care about differences these small, and neither should you.