[CENTER]Ajax, the Arcane Warrior[/CENTER]
Gender - Male
Race - Human
Origin - Demacia
Alliance - Demacian
Attack Type: Melee
Energy Source: Mana
Ajax is the rarest of mages, an arcane warrior. They channel their innate magical powers into physical prowess. Its gritty, sweaty work, but some mages wouldnt have it any other way. Ajax should be built as an ap off tank, but pure tank is viable as well. Mostly he focuses on turning ability power into usefully tanky abilities. Ajax has a unique item in the store that chooses his magic path, either through mana as a tradtional mage, or through blood magic, which costs him health. They both have their strengths and weaknesses. The item is upgradable, and changes recipe based on the path you take.
Starting Item - Ajax starts with an item slot filled. This item is upgradable down two different paths, one for mana costs, one for Hp costs on his abilities. If you choose to not upgrade this item immediately his abilities have no cost, but the cool downs are doubled. It would be an attractive first item for him, much like a dorans, but slightly less powered because it is upgradable.
One way to make this item more selectable would be to give him slightly underpowered stats and have this item fill in the gaps, that way all serious players take this item first, except under special circumstances.
His sword can be imbued with elemental magic, giving him different playstyle options. His options should look something like this - tank/support - shield/cc.....AP - cc/nuke....dps - nuke/haste.
Quick Ability Overview
Passive - Slight cooldown refresh on being hit. Morde type shield on being hit.
(Not sure which one i like, have both going right now...)
Q - Straight line skill shot damages and knocks up enemies in its path.
W - Passive resist increase aura, Activate for Aoe shield that reduces incoming damage.
E - Toggle between a fire sword that gives you damage and haste on hit, or an ice sword that slows on hit.
R - Ranged cc that draws enemies together doing more damage for each enemy trapped within.
Passive - Stoic - Ajax has learned to harness pain, allowing it to sharpen his focus, each time he is auto attacked by an enemy champion his cool downs are refreshed by 0.25 seconds. Additionally, he gains a shield after being hit by any enemy abilities worth 10% (+0.2ap) of the damage (max shield strength is 50+ (25 x level). Shield lasts up to six seconds.
Passive for a tank. Ajax thrives in the heart of the battle. Taking auto attacks refreshes his cooldowns faster upping his damage. The shield just helps him live a little bit longer, also makes ap part of his tanking stats. Note the shield applies AFTER being struck so it does not affect being harassed in lane.
Q - Arcane Shockwave - Ajax unleashes a wave of arcane energy briefly knocking up all enemy champions in its path. Upon casting Ajax fires a slow moving skill shot in a straight line, all enemies hit are knocked up for 0.5 seconds and receive 60/105/150/195/240 (+0.5) magic damage.
Costs - 75 mana or 50/55/60/65/70 Health
Cooldown - 14/13/12/11/10 seconds
Range - 950
His only non-ult ranged ability. Shockwave is a brief knock up and damage poke. It is a relatively slow moving skill shot with a fairly small radius. I think it should be roughly just a tad harder to hit then chos rapture. Its speed and width are similar to Morganas Q. The cost is either mana or hp depending on his path. Also the spells duration or damage with increase with either mana mage or blood mage
W - Barrier - Ajax projects a magical barrier that increases ally resistances and can reduce incoming damage from outside the bubble for 4 seconds.
Passive - A very slightly shimmering bubble appears around Ajax that increases his armour and MR by 5/10/15/20/25 (+0.1ap) and his allies by half the base amount. The radius also increase slightly per level.
Active - The shield solidifies for four seconds. Any damage taken inside the barrier that originated from outside the barrier is reduced by 22/24/26/28/30%. Lasts for 4 seconds.
Costs - 70/75/80/85/90 mana or 35/45/55/65/75 Hp
Cooldown - 16/15/14/13/12 seconds (after dissipation)
Range - Aoe 350
Another tanky spell, stat boost. It has the added benefit of helping to protect your allies. This lets Ajax roam around in the thick of the fight, shrugging off damage from enemies attempting to harass him from afar. Barrier roughly size of Luxs slow orb
E - Flame Sword/Ice Sword - (toggle) Ajax imbues his weapon with additional elemental powers. He must choose one or the either at any given time.
Flame Sword - Ajaxs attacks deal an additional 10/20/30/40/50 (+0.25) magical damage upon impact and 6/12/18/24/30 (+0.1) magical damage each second for 2 seconds. Additionally hitting an enemy champion gives him 8% movement speed for 2 seconds (stacks 3 times).
Ice Sword - Ajaxs auto attacks deal 10/15/20/25/30 (+0.1) additional magic damage and slow enemies by 3/4/5/6/7% for 2 seconds (stacks 3 times).
Costs - 0
Cooldown - 4 seconds
Range - Self
This mixture of cc and haste allows different rolls to stay effective, ap nuker go fire sword, hit for damage and stick on them. No ap cause youre a tank? go ice sword, lets your team destroy them while you cc.
R - Crushing Prison - Ajax conjures impervious magical beams which quickly pull together crushing all who are trapped within. Ajax surrounds target location with impervious magical beams that draw together sweeping all enemies caught within to the center where they receive 250/375/500 (+0.65 ap) magic damage plus 25/50/75 (+0.125 ap) based on how many other enemies were affected by this ability.
Imagine almost the range of leonas ult, same radius, the changes are this deals less base damage, but additional damage per enemy means 3 or more will take more damage. Also instead of 1.5 second slow/stun, this well suck them all into the center which will take about 1 second.
Costs - 100/150/200 Mana or 15% max Hp
Cooldown - 120/100/80 seconds
Range - 1000 (Diameter of prison 250)
Damage 55.03 (+3.62 / per level)
Health 440 (+83 / per level)
Mana 215 (+38 / per level)
Move Speed 335
Armor 14.5 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 7.25 (+0.85 / per level)
Mana Regen 6.45 (+0.52 / per level)
Height - Rather tall, 6' 6" or so
Physical Build - Huge and hulking in plate mail
Hair style and color - Wears a helm
Eye color - Unknown
Weapons - Two handed sword
Attire - Brilliant plate mail, swirling aura, sword aglow with current toggle.
Not finished, he is a rare mage, the arcane warriors, channels innate magic into battle skills
Most mages in Runeterra are identified during childhood and are raised in traditional schools or by learned magical elders. Some magical talents are revealed only in emergencies, falls from great heights or loved ones trapped by fire. Ajax found his power an instant from death, an enemy sword a hairsbreadth from his throat.
Ajaxs life is defined by brotherhood. He grew up in a well to do neighborhood in Demancia, one of the many sons of a wealthy merchant. Together with his brothers Ajax was the terror of all the nearby streets, no family or passerby was safe from their hijinks. As they grew the brothers companionship became legendary. Reaching maturity, Ajax and three other brothers joined the Demancian military. All four of them became celebrated soldiers, quickly rising through the ranks of the prestigious crown guards. The brothers worked so well in unison that they were kept together as a crack squad in the Dauntless Vanguard. In times of relative peace, the Vanguard is often used for reconnaissance, rescue, and other more clandestine operations.
It was during one of these operations that Ajaxs life changed forever. He and his brothers had been lured into a cunning trap by Noxian agents who were hoping that luring the Vanguard would net them a bigger prize then four relatively unknown soldiers. In the ensuing fight the brothers fought valiantly, but against the overwhelming Noxian numbers they were doomed. One by one the brothers fell, until at last only Ajax stood, his feet astride his dead brothers. Finally, surrounded, assaulted from all sides Ajax was disarmed. As he stood, pierced by many wounds and feeling his life blood leaking into the dirt to join his brothers for eternity, he watched the Noxian commander order his death. As the sword streaked like quicksilver towards him, Ajax braced for death. Instead he found power. Somehow out of the depths of despair and helplessness, he summoned more power then he ever thought possible. Magic erupted through him, a shield deflected his executioners blade. A deafening shockwave threw his assailants off their feet. He knelt and grasped two swords, the hilts still warm from his brothers hands. His strength renewed and his enemies in disarray, Ajax throw himself into battle. He became something not seen on Runeterra in ages, soldier and mage in one. Pure martial prowess braced by flowing magics. He became a Battlemage. One sword frozen with the ice in his soul, the other alight with his burning need for vengeance Ajax slaughtered the Noxian company.
Several days after burying his brothers Ajax still sat alone in the woods with the bodies of his slain enemies. After much deep thought he had finally reached a decision. Even with the deep rivalry between Noxius and Demancia, the peace enforced by the Institute of War dictated there was only one place on Runeterra he could find and defeat Noxians in battle, the League of Legends.
Buy either one at start of game (he start with an item filling a slot, it gives no stats until first purchase. Upgrading blood magic gives hp costs to abilities, mana magic gives mana costs. Until you purchase the first upgrade your abilities have no cost, but the cooldowns are doubled.
Initial cost 475, then upgrades at 1100, and again at 1500, for a total of 3075 gold.
Blood magic - Hp/Ap/Hp5 at upgrade get armour and MR. Final upgrade gains slight lifesteal and spellvamp and small % damage increase to all abilities.
Arcane magic - Mana/Ap/Mp5 at upgrade get Hp and Mana. Final upgrade gains tenacity and CC duration increase on spells.
This item further leads Ajax down his path, trading health costs for more damage and a more fighting style. Or using mana in a support tank role, losing some damage, but gaining in CC.
This is really rough, im polishing all the time. Thanks for reading!!
PS all the item work is comming, but - you buy a starting item that makes him either bloodmage or manamage, giving him either damage increase or spell duration increase. then the item can be upgraded twice along either tree adding stats.
Please leave some feedback.
If you liked this champion, here is a link to all my concepts in one spot, Dryruns Champion Muster Point, so stop on by and have a look, see what you like. There is a champion for every type of sensibility. Review and leave a link for a trade. Good luck with all your creating!