I was just thinking of some (what may be) really easy fixes for Twisted Treeline that I think would help improve it's game play.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
1a) Reduce the gold granted by slaying dragon.
Reasoning: At this point in time, Dragon grants 280 gold per player, essentially as strong as a Baron. And while the buff isn't quite as good as Baron Buff, it's still pretty powerful. Considering how quickly Dragon spawns (every 5 minutes) I think reducing the gold it grants to something in the (150-200) range would improve Twisted Treeline.
1b) Instead of reducing the gold, increase Dragon's health pool so that it can't be soloed by 1 teammate at level 6 with a Wriggle's Latern. (Although I still prefer 1a because sometimes fast Dragons makes Twisted Treeline more 'on edge').
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
2) Have jungle camps *always* spawn the same way. I.e: First camp to spawn middle is Golem + Lizard + Baby Lizard, then second camp to spawn is Wraiths.
Reasoning: At the moment, camp spawning is random and that's makes things less fair. Although some may argue (even me) that it makes things more fun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
3) Have the Laser in the pools only target champions, not minions.
Reasoning: While I don't believe turtling is a very big issue, and while I also believe it is easy to counter, it is a little bit silly that mobs can be kited into the pool.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
What do you guys / girls think?
League of Legends Community
|
B C
|
|
|
Emfteka
|
|
|
LixaLollipop
|
|
|
Serophyl
|
|
|
Emfteka
|
|
|
Goggris
|
|
|
Uncle Jellyfish
|
|
|
Shadeykris
|
|
|
She
|
|
|
Quick Rawr
|
|





Hopefully these things are being worked on. I'm guessing we'll see results during Season 3, since we haven't seen anything yet. Who knows though.