My attack and abilities always seem to do no damage to the enemies or even a single enemy. Yet, the enemy can turn around and wipe my health bar out in under a second. This is especially true in team fights. While everyone else on the enemy team seems capable of shrugging off focused fire from multiple enemies, the second I get focused spells inevitable death.
So, this is obviously a problem with how I am building my character. I just don't know how to do it. I have the basics down. If they are a magic class that are based around their abilities, I should be getting magic resistance. If they are a melee class that rely on their auto-attack, I should get armor. But, here comes a problem. How do I know who is which?
Naturally, I say those who use projectiles as their auto-attack are dealing magic damage. Those who have to get up close deal melee damage. Yet, those melee classes have abilities. Do the abilities count as magic damage? Does it depends on how the ability works? For example, Blitzcrank's Power Fist is a punching attack, but it is activated as an ability that requires mana. It also has a special effect tied to it. Does this count as melee? Does it count as magic? Does it count as both?
Once I have it figured out whether I need to put more focus into magic resistance over armor or vice versa, it becomes a problem of choosing the right item. Go into any sub-category of item and you will get a dozen items. Some of them are cheap, some priced well, and some very expensive. Nonetheless, within each price range, there are quite a few different types of items to choose from. How, for example, do I know whether to get Sanguine Blade, Stark's Fervor, or The Bloodthirster?
Next up, what do I do in a team fight? I know not to focus the tanks, because it will lead to them soaking a lot of damage and me taking massive damage from more fragile though more powerful ability-based characters. I see some players charge right in and start destroying people on their own, while if I step an inch toward a team fight, I am running for my life with a bar of health left. No matter which hero archetype I play, I can't stay alive in team fights like others can.
TL;DR, the questions are as follows:
- How do I know whether to build armor or magic resist?
- How do I know whether a unit is melee or magic based, with their abilities?
- Can seemingly melee-based abilities like Blitzcrank's Power Fist be magic-based entirely or also?
- How do I decide on which specific item to buy in a category? How, for example, do I know whether to get Sanguine Blade, Stark's Fervor, or The Bloodthirster?
- What do I do in a team fight to avoid taking a lot of damage and being able to influence it?
The heroes I have played the most are Alistar, Nunu, Rammus, Poppy, and Fiddlesticks.