{Vermillion} - {The Supersonic Prodigy}
{Overview}
|
-Gender: Female -Race: Human -Origin: Piltover -Alliance: Good (Jayce) -Class: AD Assassin(?) -Subclass: Super mobility -Weapon: Wrenches (see images) -Attack Type: Melee -Energy Source: Mana Vermillion is all about speed, scaling off AD mostly,but also uniquely two of her abilities (one being her Ultimate) scale off of her bonus movement speed. She excels at darting in and out of fights and allowing her team to pick out targets while also harassing with high mobility and some aoe. |
|
Passive (Supersonic Spectacle): When Vermillion is can be seen directly by an enemy champion she gains bonus movespeed. -Buff: Movement Speed -Buff Value: 10 (+ 2.0 per level) -Notes: Vermillion will only gain this bonus if she is visible to the enemy team and within the sight range of at least one enemy champion. (Minions and wards sight range does not effect this) Q (Trailblazer): Vermillion opens up her wrenches and kicks her skates into overdrive. For 4 seconds she leaves a trail either side of her dealing damage every half-second to those in it. If she stops moving she will spin on the spot, causing the trail to become a circle around her. Vermillion cannot auto-attack while this ability is in effect. -Type: Aoe trail -Amount: 7/14/21/28/35 per tick (+ 0.125 per total AD) (+0.15 per Bonus MoveSpeed) 70/140/210/280/350 max damage (+1.25 per total AD) (1.5 per Bonus MoveSpeed) -Damage ticks: every 0.5 seconds. (max 10 ticks) -Duration: Vermillion leaves the trail for 4 seconds. The trail lasts for 1 second before fading. -AoE: 100 wide strip either side of her. When stationary it becomes a 100 wide strip in a circle around her. -Cost: 45 mana -Cooldown: 10/9/8/7/6 from activation (6/5/4/3/2 seconds from end of ability) -Target Type: Enemy -Notes: Because the trail lasts for a time rather than a distance the trail will cover more area the faster Vermillion goes. Also Vermillion can activate her other abilities while this is active, causing longer trails when using her dashes. Note that because the trail lasts for one second the max damage is over 5 seconds not 4, as the trail will stay for a second after Vermillion has stopped using the ability. The ability can be activated again to stop the effect. W (Happy Tag): Passive: Vermillion gains bonus move speed when moving towards her tags. In addition to this getting a kill or an assist will place a tag in the location of the killed champion. Vermillion can have unlimited tags from defeating champions. Active: Vermillion throws a bottle of paint which explodes, leaving a tag at target location. If Vermillion auto attacks a target standing on a tag she gains health back. These tags last longer and are bigger than those left by defeated champions. Vermillion can have 3 tags from her active placed at once. Passive: -Buff Type: Movement speed buff -Buff Value: 20/25/30/35/40% -Buff Range: 2500 Diameter centred on the Tags. -Effect: Leaves Tag on location of kills or assists. -Effect duration: Tag lasts for 1 minute -Effect AoE: 250 diameter. Active: -Type: Grounded AoE Mark -Range: 1000 -Effect: Leaves Tag on target location -Effect duration: Tag lasts 3 minutes -Effect AoE: 500 diameter -Buff Type: Heal back on hit (+AP) -Buff amount: 6/8/10/12/14 -Cost: 80 mana -Cooldown: 20/18/16/14/12 -Notes: Vermillion can only have 3 tags produced by her active down at any time, using the ability again will replace the oldest tag. Tags can be placed on top of each other but the buffs do not stack. E (Steam-Skates): Vermillion activates the engines in her boots dashing a short distance and gaining movement speed. The distance she can dash is increased with her bonus movespeed. If Vermillion dashes through an enemy champion she stuns them for a very short duration but does not gain the movement speed bonus. This ability can be activated a second time within a short time for no mana cost. -Type: Skillshot dash -Range: 400 (+1.0 per bonus MoveSpeed) -Buff Type: Movement Speed bonus -Buff Value: 20/30/40/50/60 MoveSpeed -Buff Duration: 2 seconds. -Crowd Control: Stun -Crowd Control Duration: 0.25 seconds. -Cost: 50 mana -Cooldown: 10/9/8/7/6 seconds -Second Activation: Within 3 seconds. -Notes: This ability cannot travel over terrain. R (Calamity Dive): Vermillion dashes a huge distance (scaling with her bonus movespeed). All enemies hit are dealt damage and dragged with her to the end of the dash. -Type: Skillshot dash -Amount: 200/300/400 (+ 1.0 per Bonus AD) (+ 1.5 per Bonus MS) -Range: 1000/1250/1500 (+ 3.0 Bonus MS) -Cost: 120 -Cooldown: 140/130/120 -The idea of this would be an initiate. You would curl round behind the enemy team/member using your mobility and then dive back through the choice target. You'd have to be careful to hit the right person and to not drag the entire team in though. It would also be a really good one off escape. |
|
I'm not great with numbers, and I'm of the mind that they are often things that require playtesting to get right so I'm mostly stealing stats from other champs here. -Base Health: 450 (+80/level) -Base Mana: 225 (+40/level) -Base Attack Damage: 54 (+3.4/level) -Base Attack Speed: 0.65 (+3%/level) -Attack Range: 125 -Base Armor: 15 (+3.3/level) -Magic Resistance: 30 -Movement Speed: 315 |
Some concepts, though i'm still working on the design.
And below is what I'm dubbing as the final version for now, though it's still up for changes if it seems a good idea. This was edited in a little while after the original post.
Pretty pleased with it overall think it captures the Piltover feel while keeping the nods to her delinquent past and the Jet set radio future influences.
(Secondary Skins)
|
Vermillion Going Postal: Vermillion wears a blue postal worker's uniform and has bottles of black writing ink instead of red paint. She wears a postal hat with wings on it and has a messenger bag. Art to follow at some point. |
{Dialogue}
-Champion Selection
-Movement Quotes
-Attacking Quotes
"Take your bets now ladies and Gentlemen!"
-Q Use
-W Use
-E Use
-R Use
-Taunts
-Jokes
-Recall
-Champion Interactions
Upon hitting Rammus with a tag: *Bad male voice impresson* "See if you can make it through here Rammus!"
A conversation with Jayce if they start on the same team.
"Ok Boss lets go!" "Who ARE you!?"
"Hey are those my bo-" "HIRE ME!"
{Particle Effects}
|
Mostly 'solid light' effects though some crackling around the wrenches when her q is active. Also steam from the boots when her e is activated. {Gameplay} I imagine her having a role fairly similar to fizz.. but if im honest I'm somewhat at an impass with this.. i'd love to hear what other people think she should be doing. I've Tweaked it so she should function well as a jungler… I think. |
|
Feel free to check out my first champion Niat - The Guiding Soul Or my contribution to the BotC contest: Cinder - The Rising Flame Or a my attempt at making a Zaunite female and AD carry: Blaise - The Zealous Exterminator I also did a little piece of artwork for the sneak-peek of this champ which can be seen here. there's a few more sketches of Vermillion as well as some other stuff on my blog. |
EDIT LOG:
30/09/12 - Completely remade kit, please see here for original kit.
