Quote:
Originally Posted by Secretnir
I do completely agree that the "problem" with squishies, particularly AD squishies (though it includes many/most of the traditional casters) is that there's just too big an amount of bruisers who can gap close at you, lock you down/slow/stun you, and then kill you in about 1.3 seconds. Many of the most popular bruisers in Dominion are people who can blow up a carry they gap close onto before that carry will even have time to flash or use an escape ability. It's just looking at the problem from a different angle though.
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As a ranged AD player, I don't think this is as big of a problem as you imply. If I'm playing Kog'Maw, I can 1v1 most bruisers once I hit level 6 (in a melee-range duel), while out-ranging their gap-closers. If I'm playing Ezreal or Corki, I can shift away after the bruiser burns his gap-closer, and kite until the bruiser dies. Also, I always take exhaust, which basically negates the threat of those few bruisers that actually could pose a threat in the mid-late game, once every 3 minutes or so.
Really, the real bane to AD carries is assassins, because they practically force you to buy survivability or die (delaying your damage even further, making you a weaker bruiser depending on the AD carry until you can finally get items), and are designed to be extremely difficult to kill before unleashing their heavy burst (though they usually fall soon afterwards).
Just for fun, if you happen to get matched against a team of 3 bruisers + 2 assassins in solo queue as a ranged ad, just build pure tank and watch them focus you first anyway. They almost always do, in my experience, and at least you're not dead! If you're someone like Kog'Maw, you'll still probably do more damage than half of them, even building pure tank. Also, Sivir laughs at LeBlanc.