The purpose of this guide is to give a brief overview of Twisted Treeline. It will outline good champions, ones to avoid, simple strategies and other such things. The guide has been written for people who play 5v5 and want to give TT a shot. TT is a much more relaxed atmosphere that is both flexible on champion choice and hard to master. I tend to rant a bit, so if you just want the bare bones read the point form. I suggest playing 10 GAMES before giving up. It will grow on you, trust me. The shock of a new culture often sends SR players running. After 10 games you will learn the Ins and outs that this guide describes.
Yeah yeah, whatever, 10 Seconds left on my timer, who do I pick?????
-Singed, Darius, Lee Sin, Xin, Jax, Tryndamere, Jayce, Udyr, Renekton, Morde
Good TT Champs
Bad TT Champs
The TT Fight
Things to Know
The ultimate secret to winning TT
Hey, Iím sky! Been playing LoL since Olaf was released. For many years I played SR exclusively. Tried a few TT, didnít like it. The past year I have done nothing but TT with a few SR matches to change it up. My favorite champion is Akali, and in TT my best champion is probably Renekton. My 3v3 teams rating is silver and weíre almost at gold. I like to farm / jungle and will build anything dps. Anything.
Twisted Treeline Meta
Meta? Huh? What is a meta, something you spread on toast? If someone tells you there is a Meta in TT they are quite wrong. This is truly the most amazing thing about 3v3. You can make anything work. There are no rules. I have listed some common formations to get you started though the enemy wonít always be doing the same. If I give the impression of ďdonít do it!Ē I mean it wonít work without practice in an organized team. Shed any notions of having set roles, in TT we do what we want.
Traits of a good TT Champ
This is the ideal champion you hope to be, letís call him Bob. These are an array of traits and obviously no champion will have all of them, but the more you have the better youíll be.
-Very tanky / hard to kill. Has almost limitless health and can run away from anything
-Good chaser. Has slows, flips, stuns, high move speed, can make effective use of Frozen mallet
-Able to kill minions and jungle quick.
-Can jump / flash over walls
-Able to sustain in fights
-Is good with only a few items.
Öwho am I kidding, his name is Singed.
Traits of a bad TT champ
-Squishy. Just isnít enough CC to protect you. Remember, you canít do damage when youíre dead.
-Ranged. Ashe, Cait, MFÖ just donít play them. Ezreal, Vayne, Graves are decent picks. Just expect to have melee champs in your face, all the time.
-Support. DO NOT play support. There is enough farm to go around 3 people. If you do no damage in 3ís you are useless. Some support champs; Alistar, Malphite, etc. are good because they haev a lot of CC. The role of ďrunning around warding and doing nothingĒ wonít help your team.
You know what you like to build. Just going to say that Wrigglers Lantern is a gem, Triforce can be built on anyone (not actually, but almost!) and early flat spellpen on casters will have you ripping the dmg.
People change it up, but these are usual.
2 Bot / 1 Top - Easily the most common setup in lower level 3ís.
1 Top / 1 Bot / Jungle - One starts in the jungle. This can vary; sometimes the jungler will start in lane for a few levels then go out. The team against it may be going 2 bot, so champions like Jayce and Kennen are great to 1v2. NOTE: Jungle can be effectively cleared without a dedicated jungler.
The TT Fight
In Twisted Treeline, fights break out all the time. It takes 5 seconds to get from one lane to the other. Most champions will have jumps to get over walls, and there is a 30% movespeed buff. In SR there is usually one mandatory mid fight that determines the game. Not so in TT, they happen all the time, everywhere. Aces will sometimes just mean a free dragon for the victor, not the end of the game.
Picture SR as a gentlemanly fightÖ Two forces meet up in an open field, exchange fire, and a victor is determined. Now TT is much different. Nobody is safe. There is jungle everywhere, narrow dips and bends all cloaked in shadow. People are jumping over walls, chasing you down and slipping away into the night. Namely, donít bring a long barreled rifle to a close quarter fight.
Things to Know
The LvL 1 Fight
TT players are out for blood. In normals both teams will rush the bottom, middle bush. Summoner spells are thrown away without care, and the line between greed and bravery becomes nonexistent. Fights will go back and forth, and the #1 rule is stick with your group. Separate even a little and youíll be picked off.
In higher levels / ranked some teams will wait above the bottom bush and swoop down. They may start at red, gank top or even wait in the middle of the jungle for you to return to lane. Just be careful until you have vision on everyone.
Dragon is the new Baron
Most fights revolve around dragon. The gold it gives can keep you fighting against a team that is smashing you in kills. Not something you want to let slip.
In the Jungle
Donít try the buffs until you are 6. Seriously, they hurt. Otherwise the smaller camps are fairly easy to clear. Dragon can be soloed at lvl 6 by champions like warwick / fiora, otherwise wait until 8 or 9. If you have a wrigglers, go to town.
Careful! In 3v3 taking an inhibitor pushes loads of minion waves straight into the enemy base. Pressure? We call it free farm. The minions are weaker, can be kited into the fountain, and allow the enemy team to stay inside their base. 2 Feet from the fountain actually
-Do not take inhibitors unless you can end the game immediately.
Main Tower Rule
Repeat after me, the main tower is the nexus. The main tower is the nexus. When you lose that the game is 99% of the time over. Protect it like itís your nexus. In TT people can flash over the wall right to your nexus. Might as well stick it in the middle of the map with a beacon.
Ainít over till itís over.
I have literally won games where my nexus was at 200 health and all the enemies towers were up. My ranked team usually starts out with scores like 1/10 and ends up winning because we are persistent ****ers. The notion that TT matches are over in 15min is a myth. Some can last an hour. The base is so close to the nexus tower that you can turtle for days.
The Ultimate Secret - Jungle Wins Games
Be the team clearing the jungle. You donít have to have a dedicated jungler. Someone in the 2v2 lane can run up and grab the two mid camps. Top lane should be persistently clearing top (and if youíre greedy like me) mid as well, while holding / farming your lane. This is the main thing that separates a good TT player from a bad one. Sometimes losing a few minions in lane is worth getting 5 camps of jungle. That team that just seem to have so much more gold than you? Thatís all theyíre doing.