First off, thanks for the replies!
Now, down to discussion.
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BT gives a decent amount of damage and sustain from the bottom lane poke so I don't think its a bad idea to rush it if i'm doing well.
I generally play armor seals mres per level blues and I generally pick up a defense item piece later. Building tanky isn't the ranged AD carry's role. Generally I'll just take somethign to survive a burst from there AP mid.
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Well, I agree with being damagy is the AD carry role, yes. But lifesteal doesn't give that much back to you with no attack speed. In most of my games, having that early bloodthirster didn't do much against having more Attack speed. If you can hit me once for 160 and lifesteal 20% of that, and I hit you twice for 100 in that time frame, I'll come out ahead, especially if I have higher health because of doran's blades or what have you. I still consider it a bad item to rush super early. I might get both the BF sword and a vamp scepter, but I'll keep them separate for other items.
And I don't ever build tanky, I'm just talking about runes and masteries. I run the runes I said earlier and 21/9/0, so I can start with boots and 3 health pots on ashe. Being able to get in and out is really advantageous. I'm remarking on this fact because in blind pick, a no resistance carry gets focused in bot lane, and usually can't survive to do any damage, which leaves me as the support, to either finish off the kills, which I can't, unless I'm playing tank supports, or running away. Taric + graves owned my corki + leona, because he couldn't valkryie away before he got killed and fell WAY behind. Now, it could have been the player himself, but he couldn't even farm without fear of getting stunned, and even with wards, I couldn't do much to protect him, and I think that if he would have gotten some resistances and health, instead of just sitting back trying to get BT, he would have had more success.
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As far as the bottom lane goes support should buy wards imo as well as jungle/top/mid. Many of the support heroes can support well without a large amount of gold
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Yes, supports should grab wards. The thing is though, without additional income through those gp/10 items, minion farm, and ganks, the supports fall behind in gold advantage, and constantly buying wards isn't going to help YOU, the support, out. It'll help your carry farm more safely, but it could end up essentially having a 2v1, because you don't have the items to make enough of a presence in your lane. Which is why I buy wards as well as a carry, if I have the extra gold to relieve some pressure from my support.
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Heal is immensely powerful early game. Stronger then ignite. It honestly gets less useful later on but if it will save me from a gank or win me early fights its well worth the spot.
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Heal is NOT powerful early game(against certain champs, I guess, but it's also playstyle). I'll cite my example games that I've done quite a few times: Say you're playing Ez with heal and I'm playing leona. I've lept(Zenith blade, her e skill), stunned and ignited all before you can press heal, because you're locked up. Now your skill is HALF as effective, and with leona's passive + carry damage, it's an easy kill, even with that taric stun on me.
Plus, even as you state, it gets less useful later on, where as say Exaust is always useful.
I don't like it because it's a "comeback" mechanic that if your opponent is anticipating it, or even just uses ignite, it's instantly less usefull, where as something like ignite and exaust don't really have 'counters' perse.
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Personally though, I've been running with Exhaust/Flash on my ADs and Supports. Exhaust with a coordinated lane partner will beat out a lot of things since it reduces their armor/mr as well as slows them and reduces their damage output. It's like a "debuff all" ability that allows you to win the lane engagements. It's also on a fairly short cooldown.
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This. Or I use ignite, in the case I need damage, like when I play leona. Rarely do I use CV, because good wards and map awareness helps with this, and I don't really care for the other spells that supports use(TP, clarity, heal).
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Also if they can get pink wards so can you it goes both ways. The wards aern't useless at all. If your paying attention and ward correctly its pretty near impossible for there jungler to take you unless tower diving.
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Well, yes, this is true. The thing is though, how much are you willing to gamble to place that ward down? Say you ward the brush and I pink it, and destroy it. Now you want to buy a pink ward to counter mine, but I can punish you for trying to place a ward down, and since you don't have as much map control anymore, there could be somebody waiting for you. If the lane isn't pushed(still laning phase), then you could easily get zoned out, because you can't extend out too far or risk getting put in a bad position. I'm saying it might be useless, because if they've built up a gold advantage, they can continue to buy those wards, and since I'm support, I can't, or I fall too far behind.
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Dude, pros rush BT all the time.
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Wow, thanks for your super insight there. Makes me completely agree with you, JUST because pros do it. Thanks buddy!
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BT, when farmed up, provides more raw AD than IE. It also grants life steal which is good for sustaining in lane if you don't have a healing support.
Some champs make better use of raw AD than the bonus crit damage from IE (Sivir mostly because of her Q). Some champions also have better lane clearing power to farm up that BT quickly.
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Well, I suppose. How many champs though can really utilize that raw AD? I'd rather have more of everything, attack speed, crit, armor, than just a bloodthirster...
Good point though.
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In normal games? You're correct, it is a horrible idea for those reasons exactly. The reason people do it is because they see the pro's do it. Why do the pros do it? Because they play with other people in the 2k elo range and on their ranked teams. Why does this matter? Because it is very rare that you will be "jumped unawares" from a jungler bottom lane - this is why you have supports who ward their asses off. Good ADC's will go grab the golems or B and heal/buy if the lane is pushed too far with or without wards. This prevents the enemy jungler from getting any good ganks in from river/tri-bush.
With that said, playing passively like that doesn't make the need for more health/survivability as urgent. Now if I was in solo queue down in the 1k-1.5k elo - then the odds are a good ADC won't rush a BT because you don't know if you can trust the support enough or not. They might go double dorans + vamp scept or a Phage as it gives the survivability they need in the situations you state.
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I don't watch pros that often, so I guess I suck, lol. In any case, for the this, I want to reiterate my statement from above, and feel free to point out anything that I'm overlooking: If I can hit you twice for 100, and you hit me once for 160 and lifesteal 20% of that, I'm going to come out ahead. This is obviously not counting abilities, but just auto attacks. I still believe getting bloodthirster first is a bad idea, even if you're ahead.
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I'm a culprit here. I think most of the time people just "want to do the most damage possible" more than anything. The don't realize just how important that 13 armor is until your 10 minutes in and that enemy Graves with ~ 50-70 armor compared to your 45ish is dominating you.
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I hate when people complain about getting nuked or getting owned by auto attack carries and I look at their items and they have no resistances at all, and haven't even built any defensive items. I don't care if you're the ad carry and need to do as much damage as possible; if you can't survive to do any dps, you're worthless as the carry!
Thanks for the replies, and if you have any counter arguments or pointing out different areas that I'm not thinking of, please feel free to do so!