Originally Posted by MechanicalPirate
i waited for about 5 minutes (because, mind you this was a ranked game, don't want to lose that elo) and finally had to leave the game. i expected the reconnect screen to come up after leaving, but nope.
LoL is built in Flash. High latency and poor performance is expected.
You should never wait that long, if 30s have passed and you haven't reconnected, Alt+Tab out of the game, open up Task Manager, go to Processes, scroll downt o LoLLauncher.exe, Right Click on it and "End Process Tree". Then open up LoL, log in, and you should have a reconnect button waiting for you. It's fiddly but more reliant than LoL's inbuilt safety checks.
LoL is for all intents and purposes in beta. The graphics, the champions, the items, all are constantly changing. Hell, they change skins around because the theme isn't what their current design people are making. Over time, the system requirements of this game will increase to the point where you'll probably have to upgrade your hardware. That can happen over a patch, in my case it happened a while back now. One day I'm at 180 ping (In Aus, that's pretty good for here), the next I'm 210. A few patches after that the lag spikes started, now getting a 400 latency spike is normal. In my case I think it's the authenticator lagging out the game, happened in Battlefield BC2.
C'est la vie. Upgrade your computer.
It's a high bandwidth game. This thing sucks down internet like Youtube and with the same amount of manners too. You need an excellent connection and hardware to run multiple clients on the same connection, and a great set up just to run one with no hassles.
Your ISP can hit a snag. It's happened in Aus a few times, everything's fine until it gets to the "joining" bridge in the USA where it all goes to hell. Think even WoW was affected once or twice. It's annoying, and it's usually out of your ISP's control (You're better off checking yourself. A simple ping can tell you if you keep track of the bounces), but it at least tells you there's nothing Riot can do about it.
All that combined makes it hard to run, but it's semi-challenging and mildly balanced, even if not the best in the genre.