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Udyr Guide (laning and jungling builds)

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Phoxly ?? Senior Member
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10-09-2010

I dunno what it is but when I go tiger in the jungle I get pwned so hard.... user error.

 
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Covenant ?? Senior Member
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10-09-2010

None of the creeps should kill you. Like, it's impossible to die to them if you're using your potions and turtle stance. Turtle stance is what you should jungle in 99% of the time because it keeps you healthy, which means gankproof.

 
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Phoxly ?? Senior Member
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10-09-2010

Yeah starting with Tiger, bad advice. D: I also don't like go to right for golem buff. I found a better way that gets me to level 3 before I ever need to go for the golem. And I only need 2 pots at that point.

 
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Covenant ?? Senior Member
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10-09-2010

Quote:
Originally Posted by Phoxly View Post
Yeah starting with Tiger, bad advice. D:
Suit yourself, but don't say it can't be done, since that would be a lie. I do it each time I jungle with him and it lets me get a leg up on the teamfight phase. Phoenix is just dead weight outside farming.

Quote:
Originally Posted by Phoxly View Post
I also don't like go to right for golem buff. I found a better way that gets me to level 3 before I ever need to go for the golem. And I only need 2 pots at that point.
Err, okay. What would that be? Are you able to gank at level 4? If you can't gank at level 4, or hit level 4 later than the 2v2 lane, then you're going too slow.

If you're able to keep pace or outpace the 2v2 lane then alright, sounds viable. 3 red, 1 blue, start at wraiths?

Those are usually the alternate routes--wraiths to minigolems to wolves to wraiths etc. But it seems to be slower.

 
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Suelerium ?? Senior Member
10-10-2010

Sorry to say that, but I do not like this guide. Saying that by level 3 you have regularly double kills on 1v2 lane does not make your point better ; quite the opposite.

That being said, it is true that a tiger build with 2 BT and a IE can really have a great damage output. But this would be true for any melee champ that can have these items. Once you get to this item build (late late game), turtle will be totally useless if you have not stacked armor and MR. 220 damage is nothing without armor and MR late game. So you do not have the survivability to bear/stun everyone in teamfights if you are focused. And if you build it pure DPS, they will be right to focus you.

All in all, this build can work ; but it would work better on Xin (and even on Jax), because by building it this way you make Turtle useless, and Bear near useless. True enough, you maxed Tiger efficiency. But one ability does not make a good champ.

 
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goldpenguin77 ?? Junior Member
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10-11-2010

Quote:
Originally Posted by Covenant View Post
I apologize for the long post for anyone not interested:
[stuff about tiger jungling].
what runes do you use when you are jungling with this tiger build?

 
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ColdBlooded ?? Senior Member
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10-11-2010

Quote:
Originally Posted by Covenant View Post
I apologize for the long post for anyone not interested:

Nothing fancy for items. Cloth into Heart of Gold, get some boots, get your Catalyst. I try to get Boots of Swiftness soon, but I usually play with very mobile teams (anivia, ezreal, etc) so the extra movespeed gives me a massive advantage. I almost never get hit by skillshot snares so I don't care for merc treads. Turn the Catalyst into a Banshee's Veil, further reducing the need I have for CC reduction.

Then I usually get a Phage before finishing Randuin's Omen. Frozen Mallet is a garbage item but the slowing effect it provides really helps your team get solid ganks and it means they'll never ever get away from you, and that's somewhat handy. At this point I feel pretty much invincible. I mash bear constantly, throw my turtle shield up a lot, and hit like a truck. I'll turret-dive people right into their own base, finish the kill, then rocket out at 500 speed and shielded via turtle. It makes the enemy team go ape****.

If you're really getting hit hard (it happens, maybe someone fed or someone just hates you a lot) then prop up your resistances. You can easily achieve 4k hitpoints with Udyr this way. Should the game really drag on you could throw a crappy ol' Atma's Impaler on him. Another pretty crappy item in my opinion, but with 4k hitpoints you'll do quite a lot of damage from tiger.



0/21/9 or 21/0/9 for masteries. You can guess the ones that are best, and Udyr works fine with an offensive spread. It's a little faster even, but 60 HP and good resists are handy regardless, and at around 30 minutes into the game that extra 4% resistance to all damage starts to feel pretty strong.

Smite + Ghost. You can do it pretty easily without smite but smite makes it faster and it's very important for making sure the badguys can't steal your buff, which can happen and utterly shut down your jungle speed. You could do it without Ghost because of bear, but ghost is really important early on for getting those ganks, and getting early ganks can pretty much tip the game in your favor for the whole match.

I go Cloth Armor + 5 Red Potions, start with Tiger, and start at Blue Golem. Be sure not to let them gank you. You should be able to jungle as fast as Warwick, but I usually spam turtle after Golem and not use Tiger much (except to speed up a kill on the Blue Wraith and Red Lizard) because I want to come out of jungle at nearly full health so I can gank. As you can see I put a lot of emphasis on ganks. You may need to learn the tempo but I tend to do a lot of E-Q-E-Q spam to shred enemy champions, so mind your mana and get that catalyst fast. You won't have as much obvious DPS as a DPS Udyr, but you do a lot for a tank and eventually you'll be able to kill an enemy DPS 1v1, or dive their whole team.



I prep a tiger, wait a second or two, then hit the golem. Tiger will be refreshed in a second after that, and I use it again, pop a potion, and time my smite. If you want you can hit the golem with a third tiger hit but it's usually a hit or two away from dead so it's a waste.

Then I get 2 levels of turtle and bear at level 4, go try to gank bottom with both buffs, or mid, and if anyone needs to go back and shop I'll take over a lane. Pretty useful to your team and if you're lucky you've got two kills now.

Then I level up bear pretty fast, I want to get it to level 4 so I can be fast and have bear cost very little--chasing guys keeps ganks alive, and it's soooo important for initiating.

Assuming you want to play risky this is a skill order I usually go:

Q-W-W-E-E-E-Q-E-Q-Q-W-E-Q-R-R-R-R-R

Throw that third level of turtle in earlier if you're being punished. If you discover around level 11 that you're just getting hit hard every fight, put 4 into turtle, then go 4/4 on Turtle and Phoenix. Phoenix 5 provides a 24ish AD bonus while the aura is active, which translates into 75ish damage from Tiger's hit. That's not so bad. That stupid Atma's Impaler would be adding 80 at 4k hp, which is another 240 damage from tiger. Not bad for a tank, really. Plus, you can drop that on someone every 4 seconds or so, while stunning and slowing them.
this guy knows his sh!t

 
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LikeMyPootch ?? Junior Member
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10-17-2010

Hey,

So im the original starter of this post. And I just popped in to check on what people thought and had replied with.

First off, to the kid who said that it was unprofessionally written.... Dude, can you at least appreciate that for the most part my spelling and grammar completely wtf pwns n00b sauces? Thanks

OK now back to the strategies. I will try out the tiger first idea, before turtle, and see how quickly/if i can kill the blue buff.

Since writing it I've found some things which worked better than what I wrote. For one, i agree you dont need any mana potions. It's nice though, if you go straight for dragon after you kill the other creeps. For example, say you go golem, then creeps, then lizard, then dragon.. you kill the dragon but now your blue buff is gone and you want to gank but you're oom, bear stance is really impossible here because once the speed buff is gone, and you have no mana, you cant click it again to chase after them, and you are realy just auto attacking for damage

other than that, i wouldnt go for a mana pot. usually by the time i kill the dragon I like to go back to town and get some boots to help gank, cuz ive got like 900 gold by this time

To the guy who said that the only stance that benefits from my highhhhh AD build is tiger, hmmm you're completely wrong? Consider being in turtle stance. First off, you already get the 18% or whatever it is life leech. You do realize that if you had massive life leech + massive attack damage, you can get back like 300 health per hit right? when you have 2XBT and both are maxed +turtle stance, you dont die 1 v 1 or 1v2... The only time i die in a 1v2 is if im getting snared and stunned by ranged and its not that fun.

However, i've also been going for leviathon because I've morfed my solely dps build into a tanky dps machineface. early kills with sword of the occult and then leviathon make you a beast. you dont even need to worry about more health after that for ages. so its, occult, boots, leviathon, BT BT and maybe a phantom dancer or whatever you want if the game lasts that long

i will try to do the qww eee build but i sort of find that you need to have good attack damage before bear can kill anything, but with tiger, you're pretty set even without any etra damage from items

also, ive been getting bear stance at level 5 and it seems to be working decently for ganks, having sed that i will defo try the earlier bear.

ill be back in, keep leaving comments, i appreciate the feedback. BOOM!

 
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Harbin ?? Senior Member
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10-17-2010

Okay. For a different set of opinions, because I personally don't like tiger, although I do like its concept.

Currently jungling with Phoenix, an explanation:

First level, take:

Skill: Phoenix.
Items: Cloth Armor, 5 Potions.

Head to the Golem camp. Position yourself near bottom so that when you attack Golem, your stance will proc, hitting them with the cone and the AoE. Hit your health potion when you get hit by golem. Smite it immediately if you can see all enemies, or if you're playing cautiously, save your Smite until it's at 450 or so. Smite.

Since you have Awareness (+5% EXP) maxed, you should level up once you've killed the minions and Golem.

At this point:
Skill: Phoenix, Turtle
Items: Cloth Armor, 4 Potions.

If you need to pop another health potion, do so. Spam phoenix but try to save some mana if you can. If you're still low on HP, use turtle stance to mop up and gain a bit of HP back. Head over to wraiths. Pop another health potion, phoenix it out. At this point, your smite should be up or almost up, and you should level. (Unless your mid is a fricking ******* and stole some exp. In which case, you're in for a bit of painful jungling. IF YOU'RE A MID WHO EVER DOES THIS, YOU'RE A FRICKING ******.) Head over to double golem camp.

At this point:
Skill: Phoenix, Turtle, (Phoenix/Turtle)
Items: Cloth Armor, 2-3 Potions.

Turtle is much safer than Phoenix to level up, but Phoenix gets the job done much quicker. If you want to get your jungle over with and gtfo to gank, go with Phoenix, but it's a bit more risky. If you want to take your time because all the lanes look cautious and not out of place, go with turtle. If you took turtle, spam that and smite one. You'll actually gain HP, but it'll take you a bit to kill them. If you took Phoenix, take a bit more care to stay out of the way of one of the golems when you start it up. Use another health potion, then head over to lizard.

If you took Phoenix, follow this:

Wait for your potion from double golems to run out, then smite then use another. Go in when you're around 75% health. Start whacking away with phoenix. You want to recall, get boots or a longsword, then head out and gank someone/kill some more jungle minions to get that madred's razor going.

If you took Turtle, follow this:

Spam Turtle, smite it when smite pops up, because you might take a bit. You can probably go kill the wolves, then wraiths/golems again if you feel like it, because they will have probably respawned by now.

In my opinion, Turtle is a lot safer than Phoenix. Running through jungle with Phoenix is when you really want to burn through it, basically, and don't care about your health. You just want to get through it. Turtle is for a slower, more reasonable jungle where you get out at a far more reasonable health.


At this point:
Skill: Phoenix, Turtle, (Phoenix/Turtle), Bear
Items: Cloth Armor, Longsword/Boots, (Or Madred's Razor if you went turtle), 1-2 health potions and/or a ward.

If you can, go gank someone/throw a ward up at dragon. A slow plus your bear stun should ensure you get someone if they're out of place and at decently low HP. Help from your allies gets you that sweet EXP and gold you thrive on. Plus some feed for your allies, of course.

General Tips:

When you're a higher level, and your bear stance has some decent levels, use bear to get around. Especially when you have golem, it gets you a sweet boost from place to place.

Turtle stance infuriates people when you have a good defense against their brand of attacks. They get nearer, which lets you lead into a bear->phoenix combo where you stun them and run by them, allowing your aoe to deal damage.

Stunning a group of people in succession is incredibly amusing.

Specific Tips:

WHEN RUNNING FROM A MORDE ULT, USE YOUR TURTLE STANCE. Any global ult, for that matter. Udyr can escape from some serious **** with less than a fifteenth of his HP by spamming that shield and hoping for the best while also slamming on Bear stance to run away.

 
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Skwid1g ?? Senior Member
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10-17-2010

Phoenix, cloth armor + 5 hp pots

phoenix, turtle, phoenix, bear

gank @ 4 if possible

Get boots, randuin's, and either a sunfire, b. veil, or aegis depending on what you need survivability wise.

Win games.

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