[NOTE: This champion is a remake of Magier, The Magekiller, made on the 24th of December, 2010. The link to the original champion concept can be found here if you feel like comparing the two iterations for teh lulz: http://na.leagueoflegends.com/board/...d.php?t=411762. Also, I am fully aware that the Title of this thread is spelt Magier and all the other mentions of his name is spelt Magyr. It's a silly typo and I wish for you to disregard it. Magyr is the proper way to spell his name.]
Magyr, The Djinn of the Void
Combat Role: Tank/Mage
Tags: Tank, Mage, Melee
HPoints: 511 +91/lvl (2058)
Armor: 19 +4/lvl (87)
ADamage: 51 +3/lvl (102)
ASpeed: .6 +.02/lvl (.94)
MPoints: Utilizes Health as a resource
HP Regen: 1.2 (6/5s) +.12/lvl (2.39, 16.2/5s)
MP Regen: Utilizes Health as a resource
Made of Magic (Innate): Magyr’s skin, being made of pure magical essence, is highly resistant to all magic and is alerted by the presence of magical energy nearby
gains MR equal to 4% of all AP carried by champions within 600 units, friendly or enemy.
Manablast (Q): Magyr forms a ball of pure mana and fires it at a target location. Upon reaching its destination, or if an enemy touches it mid-float, the ball will explode, damaging all nearby enemies and knocking them slightly away from the ball. The power, size and health cost of this ability depends on the amount of time Magyr too to power it.
Magyr begins to power up a manablast, channeling for up to 3s. Upon second activation, Magyr fires the blast. The blast will slowly float to its target location. If an enemy touches it while floating, or if it reaches its destination, all nearby enemies will be dealt 40/65/90/115/140 - 80/130/180/230/280 (+30 - 60% AP) magic damage and knocked slightly away. The spell can be activated early by cancelling the channel and, if so, will increase the missle speed and lower the health cost, but will also lower the damage and size of the blast
Health Cost: 20/25/30/35/40 - 40/50/60/70/80
Cast Range: 800 units/line skillshot, 100 - 250 unit projectile diamater, 200 - 350 unit AoE
[NOTE: The spell is cancelled if it is interrupted by any source other than re-activating this ability]
Shield of Aeons (W): Magyr sacrifices some of his own essence to form a shield. This shield will empower Magyr, while also protecting himself from harm.
Magyr creates a shield around him that will absorb 60/100/140/180/220 (+40% AP) for 5s. As long as the shield remains, Magyr gains 10/13/16/19/22% Spell Vamp and his auto-attacks and damaging abilities will deal 10/20/30/40/50 (+15% AP) bonus magic damage.
Health Cost: 10% current
Void Gauntlets (E): Magyr fires off a quick blast of void energy from one of his gauntlets at a target, damaging and silencing them momentarily. Magyr can also fire a blast from his other gauntlet within a brief window of opportunity.
Magyr fires off a quick shot of energy at a target, dealing 50/80/110/140/170 (+30% AP) Magic damage and silencing the target for 1/1.25/1.5/1.75/2s. This ability can be cast an additional time within 3s at half it’s regular health cost [NOTE: If the second cast is used on the same target as the first cast, the second cast’s damage and silence duration, while stacking with the first cast, will be halved]
Health Cost: 20/30/40/50/60
Range: 550 units
Combust Essence (R): Magyr's gauntlets gain essence-combusting capabilities, which will shift between a red and blue state whenever he casts an basic ability and will be consumed when combusting essence. If red, The combustion will be volatile, dealing damage to the initial target, stunning him, and applying reduced effects to all targets around him at the cost of health. If blue, the combustion will be safe, affecting only the initial target without any health cost
Passive - Gains a stack that will change between red and blue whenever he casts a spell. When red, Magyr gains 10/20/30HP/5s. When blue, Magyr gains 7/9/11% Movement speed.
Active - Combusts the essence within an enemy, consuming the red/blue stack and having different effects based on the color of the stack consumed. If red, deals 130/240/350 (+65% AP) magic damage to the initial target, and 50% of that amount to nearby enemies. The initial target is also stunned for 1/1.5/2s, while nearby enemies are stunned for .5/.75/1s. If blue, the ability does not affect enemies around the initial target, but the spellcast will not cost any health. The stack refreshes 90s after being consumed.
Health Cost: 10/12.5/15% max
Range: 625 units, 250 unit AoE
Upon selecting character:
I will gladly assist you.
Let us not waste time.
This should be an easy task.
I place my trust in you.
May we take the scenic path?
They will know death.
For the void!
I will not back down!
Nothing will stop me.
They hide in metal boxes? The cowards! The fools!