[CENTER]Baelrog, the Molten Shadow[/CENTER]
Banished from the flow of time long ago by the Chronokeeper Zilean, Baelrog's shackles came undone. The creature born of shadow and fire appeared suddenly in the ruins of the present day desert of Urtistan, only to see that his purpose was complete...but also long forgotten.
The product of warfare, Baelrog is a mixture of the two aspects tied to it. Fire and darkness were in high supply in the early days, and both were effective at what they did best. It was only a matter of time until the ancient summoners figured out how to meld the two aspects to birth a creature of such awesome might and power. Countless victories were won from the flames of Baelrog that were able to conjure any weapon in the form of fire, but he was considered more of a weapon of war, a tool, used time and time again from one summoner to another. Realizing his potential rather than purpose, he decided at the end of a battle to free himself from his current master. After razing a tower that held an enemy summoner, he quickly turned his deadly onslaught onto his masters and the minions they controlled, burning the flesh clean off their bones and cleaving their bones from their bodies all the same.
"Freedom", He spoke for the first time in his unearthly voice. Surveying his surroundings, he became disgusted at the vegetation and the various constructs of the world. It all had to die. It all had to be destroyed. Nothing else mattered for Baelrog, and in that instant he set out to destroy the world, little by little if he had too.
He came across the city of Urtistan, gazing hungrily at the destruction he would soon lay. Without warning a block of the walls that encircled the city exploded, crumbling down. Baelrog entered in,expanding his dark wings and releasing a deathly roar of destruction and fire until a summoner confronted him. Their fight was a long one, lasting through the night and well into the next day and Baelrog felt as if victory was slipping from him. In a last attempt to destroy the mage, Baelrog channeled the hate and darkness in him to be let off in one humongous blast. The Chronokeeper, acting responsively, prepared a channel of his own. He was going to banish the creature to the grains of time. Feeling the pressure build, Zilean had successfully banished Baelrog right before he released his raw magics. Oblivious to what happened, Baelrog assumed the glassed area around him was totally obliterated, and the mage with it. With nothing left standing or in sight, he made his way about the world, drawn to the power that was the league of legends.
Fighter, Melee, Jungle, Hybrid......................at level 18
Damage...........55 (+3.5 / per level)....................114
Health.............430 (+93 / per level)....................2011
Mana.................220 (+68 / per level).................1376
Armor................18 (+3.2 / per level)............... ....66
Spell Block......30 (+1.25 / per level)..................72
Health Regen...4.45 (+0.75 / per level).............17.2
Mana Regen.... 3.30 (+0.70 / per level).............15.2
Attack Animation: holds no weapon outside of combat, but when engaged, carries mainly a sword, and every so often, uses his whip every odd attack. On critical strikes, he conjures a 2 handed axe and delivers an overhead chop, putting his full weight into it.
Passive: Dark Heat
When Baelrog casts a spell, his next basic attack will deal additional magic damage equal to 3% of his health, and if you did not auto attack and kept casting, it stacks up to 3 times for a total of 9% of his HP in magic damage in an additional 250 range semi circle in front of him on his next auto attack. The effect is lost upon use and also leaving combat or on death. (The area of effect is obtained through maximum stacks only)
2 stage spell, where the second stage is optional.
Flame-whip - skillshot at 600 range where if an enemy champion is hit, Baelrog's movespeed (if lower) is brought up to the target's current movespeed + 10/12/14/16/18% and also receives 10/15/20/25/30% armor pen. Whip grasp will last for 5 seconds AS A TETHER dealing 15/20/25/30/35 + 30% AD physical damage per second, and breaks when at 700 range from the target.
Flame-whipcrack - If cast within 0.85 seconds of casting Flame-whip, Baelrog will crack his whip, releasing hellish fire in the target area (where your cursor is at), stunning all for 1.25 seconds within 125 range of the cursor and dealing 75/115/155/195/235 + 40% AP in magic damage.
*note* if flame-whip connects this second stage spell cannot be cast.
Mana Cost: 70/80/90/100/110
Cooldown: 20/18/16/14/12 seconds
W: Shadow stance/Flame stance
Upon switching, Baelrog gains 6/7/8/9/10% more damage on his next spell/attack, lasting 5 seconds until used. Does not stack.
Shadow stance - Gain 5/8/11/14/17% increased auto-attack damage, 8/9/10/11/12 armor pen, and 4/6/8/10/12 % movespeed
Flame stance - attacks deal magic damage instead of physical damage in a small AOE, 12/14/16/18/20% spell steal, and gain 15% of your AP in a shield that renews every 10/9/8/7/6 seconds when out of combat.
Mana Cost: 40 per toggle
Cooldown: 7/6/5/4/3 seconds
E: Molten gust
Ignites a small conic area (150 range) in front of Baelrog on fire, dealing 50/75/100/125/150 magic damage + 30% AP, and also after 0,5 seconds, releases a 850 range flying Molten sword that deals 50/75/100/125/150 physical damage + 40% AD, then 25% of your AP in magic damage over 3 seconds on the first target it hits.
Mana Cost: 50/60/70/80/90
Cooldown: 13/12/11/10/9 seconds
When activated, Baelrog will channel for 3.5 seconds gaining additonal tenacity (+35) while still being able to auto attack and move, but he cannot cast spells for this duration. Within a 400/450/500 radial area, enemies will be dealt 65/130/185 magic damage per second in 0.5 second bursts. When the channel is finished, he will release fire in the area, dealing 10/15/20% + (1% AP) + (1% AD) of his HP in magic damage in that area. If Baelrog was stunned during the channel, the damage dealt is proportional to the amount of time channeled.
Mana Cost: 150/175/200
Cooldown: 2/126.96.36.199 minutes
example - Baelrog is stunned at 2.5 seconds into the channel, dealing 71% of the maximum possible damage he could have dealt.
Summoner's Rift/Twisted Treeline:
Rylai's Crystal Scepter
Greater Mark of Desolation (X9), Greater Seal of Resilience (X9), Greater Glyph of Shielding (X9), Greater Quintessence of Destruction (X3)
Rylai's Crystal Scepter
Will of the Ancients
Greater Mark of Insight (X9), Greater Seal of Fortitude (X9), Greater Glyph of Focus (X9), Greater Quintessence of Transmutation (X3)