Dodge penalty didn't fix anything. Still over 15 minute waits, then 6-7 minutes of game set up and have someone dodge. Not worth it. Basically it's going to stay dead unless we get ranked and have those monstrous dodge penalties to discourage people. In-house games have taken over for MM draft, so it's faster and easier to just throw up a custom and advertise it in the channel. Usually no dodging, and no elo loss means people don't worry/rage as much.
It's funny though, as I actually find draft WORSE for OPs than blind. In draft people feel obligated to take the highest 'tier' picks that weren't banned, not just because of their power but because they fear someone will dodge if they pick someone weaker. Actually, people take those high tiers to the point of stupidity. I've seen too many games where someone will lock Poppy because 'Poppy is OP', yet have no idea how to play her properly because almost no one actually likes playing Poppy. In blind you generally get some super OPs mixed in with more reasonable picks. Draft is pretty much a pool of about 15 champions, in a game with over 100. DD tournaments are a little different since most of the people playing those are vets screwing around/showing off, who can get away with weaker picks and don't have to worry about teammates dodging them.
Quote:
|
Dodge timers made punish people for using draft for the only reason they used it so now there's no point.
|
Er, Draft died in the first place because there were 8 or 9 dodges before a game would actually start. Taking 40+ minutes to get a game going is no deal. Nobody played draft when the dodge penalty wasn't there either, it was already dead thanks to the Jabebot dodgers (ie they'd Jabebot everyone on their team and bail if they saw lowish elo regardless of team comp). It still is, and always will be since people realized they can just go play a game of PG or in-house while waiting out the penalty. No ranked elo to play for, nobody really cares if they get a MM game or not.