Quote:
Originally Posted by Tetryst
this is wrong, plain and simple. Riven doesn't stab with her sword, so the point at the end is irrelevant. Keeping the blade thick throughout would make it heavier, which would make it deadlier. You can't stab with an axe, but an axe is still very deadly. Riven doesn't stab anyway, so I can't see what your problem with this sword design is.
|
Here's how I know you didn't read my post, let alone the part you quoted:
"...the way Riven
swings it..."
Last time I checked, I didn't say because she stabs with it. But hey, I guess they don't discuss or teach that silly thing called "reading comprehension" where you come from.
I never stated that stabbing has anything to do with it; however, if you had any functioning brain cells you'd know that my argument holds water; a lot of it, in fact. Also, the sword in her S2 skin isn't, as you've for some reason written "thick throughout;" in fact, it gets quite thin near the top, near the "hooks" as some people have called it and it doesn't have one thickness throughout, you can see that by looking at the attachment.
Riven was animated with the idea that she's using one part of her sword to do damage (this is why when she activates Blade of the Exile she gets a new animation set) and that part is the abnormally large part at the top of the blade - her "aim" when she swings is such that she's hitting her target with the end of the sword and she very deliberately swings to hit them with that part, not the lower body (you can kind of argue that Broken Wings does this a little, but not all three hits and it also isn't changed to adjust to the bigger sword, only her basic attacks are)
Don't believe me (whoopidy doo)? Take a look at the model for her restored sword in her "serious" skins (all of them excepting the bunny one) - the upper-third of the sword is uneven and in the Redeemed skin it's even a bit bigger than the rest; if you watch her swing it, she actually swings with a bit larger range and nails the target with the big top part, a heavy edged tip that's not symmetrical and still ends in a point.
This square sword doesn't work with that kind of swing because the end is sort of "hooked" on each side and is completely harmless-looking (especially in-game) at the top and doesn't look like a sword. This would be fine if she were using "Club of the Exile" but she's not, it's still "Blade of the Exile" and she's supposed to be slicing people with it. You forget, she has a big sword but she doesn't swing it like Gatts from Berserk - she's not using a big heavy sword to cleave or crush, she's a master swordsman and she slices people, she just happens to use a big sword with a greater portion "edged" than a smaller sword. How do you think she keeps her attack style similar when she goes from small sword to big one? Not because she's doing the Gatts thing with a third of her sword, it's because she is so skilled she can slice her enemies with only a piece of it.
Now, onto why the square sword works elsewhere - the most famous user of a square sword I can think of is Sol Badguy, the leading man of Arc System Works' Guilty Gear series. Sol pulls off this kind of sword, but how? His animations. He swings his one-handed square sword in a way that makes more sense. He also doesn't attack exclusively with his sword (his basic attacks are a kick and a jab with the sword's pommel; he has only two basics that are sword swings) as he "shoots" fire, does flying kicks, has a huge fiery uppercut and does some other things. He has a few sword swings though and they make sense for a square sword. Sol doesn't stab with his sword, a note shared by Riven; however, he takes one large over-head swing with the crushing/driving intent and he has one wide horizontal swing with the same style. Riven does not adjust to this kind of style when she fights with her square sword, she still aims the "business end" of the sword with her basic attacks which is the upper-third; in the case of the S2 skin, it's not that effective-looking. Square swords are cool when they make sense - when a character fights like he or she is using one.
So yeah, now you can read this post and maybe you'll understand.
P.S. The same bloody post you quoted discusses a good bit the very topic of axes and axe characters. Please, learn to read.