Map Awareness is one of the major elements and keys to successful ganks and escapes that have the great potential of altering the outcome of this game of war. Also, entering the fog of war is a risk, either death awaits on your arrival or someone's soul will be yours to take. Whatever it might be, none of us have a problem with the hidden and foggy areas of a map. Yet, I have discovered the existence of one minor problem.
In this case, the Twisted Treeline will be addressed because of a minor issue that causes all of us to double check and even tripple check neutral monsters areas for no apparent reason. For example, if you play regularly then you should of noticed it as well, so, here is the issue: when the opposing team kills the Dragon Ebonmaw and you including your team will see that the Dragon is still on your map. When one of your team mates goes and and notices that the dragon has been killed, he or she will know and see that specific area on the map is empty. But on your map, somehow it shows that the Dragon is still alive. Which then, this forces you to go and check again in order for it to clear up on your map.
This makes no sense to me at all. All this does is waists my time and my team's time. This issue also occurs with other neutral monsters too. The entire team does not have to go and penta check one area of a map. Riot, if you reading this, please fix it. Thank you!