Quote:
Originally Posted by Lyte
As far as I am concerned, anything is possible. We just have to make sure we thoroughly think through any new expansions to Honor and make sure the experiments have testable and meaningful hypotheses.
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Honour scaling questions:
Have you considered scaling honour based on whether the team is winning? If you're losing a game it's far harder (and even more crucial) to stay positive and constructive. Players should be rewarded for it.
Have you considered scaling honour based on how **** a player is playing (seriously)? If you're having a bad game it's far harder (and even more crucial) to stay positive and constructive. Players should be rewarded for it.
It just seems (to me) to be less useful to dole out "this player was helpful" on a dude that carried you through a winning game than to award honour to that poor guy who got mauled but kept being useful and positive.