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@Ezreal

First Riot Post
 
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Bossob ?? Senior Member
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02-17-2012

@Ezreal

May I suggest a slight alteration in Ahri's state? I'm not sure if you have any say in nerfs/buffs but I believe that Ahri's nerfs have gone in the wrong direction.

First of all, I'm working under the assumption that Ahri's nerfs happened because she was near ungankable in lane, so if that's wrong please correct me.

Nerfing her CD on her ult did hamper her ability to escape from ganks. However, it has also heavily impacted her ability to actually do damage. One of the solutions that I have seen is to, instead of targetting her CD, hit her time between uses instead. This will allow for people to gank Ahri easily, yet still letting her retain her mobility (such that it can be used to set up stuff like her Q as it was originally said to do). Also, the time between the uses can also decrease with each point (such as 3/2/1 second intervals or 2/1.5/1) in order to maintain Ahri's usability late game, yet keep her from escaping from ganks easily.


Sincerely,
From the community of Ahri players

 
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Arai Kitsune ?? Senior Member
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02-17-2012

Quote:
Originally Posted by Bossob View Post
@Ezreal

May I suggest a slight alteration in Ahri's state? I'm not sure if you have any say in nerfs/buffs but I believe that Ahri's nerfs have gone in the wrong directio.

First of all, I'm working under the assumption that Ahri's nerfs happened because she was near ungankable in lane, so if that's wrong please correct me.

Nerfing her CD on her ult did hamper her ability to escape from ganks. However, it has also heavily impacted her ability to actually do damage. One of the solutions that I have seen is to, instead of targetting her CD, hit her time between uses instead. This will allow for people to gank Ahri easily, yet still letting her retain her mobility (such that it can be used to set up stuff like her Q as it was originally said to do). Also, the time between the uses can also decrease with each point (such as 3/2/1 second intervals) in order to maintain Ahri's usability late game, yet keep her from escaping from ganks easily.
Thanks for posting this, here's the thread link to back it up. http://na.leagueoflegends.com/board/....php?t=1835089

 
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Maglad One Chain ?? Senior Member
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02-20-2012

@Ezreal

Why is the usefulness of the supports lower and lower every month, with nothing being added power-wise to help make up for it?

I mean, I´m okay with heals being nerfed, but shouldnt their basic damage output be raised a little, to help keep the champion useful overall? Im not even going to name any. I feel ALL the support champions are horribly underpowered right now.

Champion X heals for Y every Z? okay, nerfing the amount of Y and increasing the time on Z. What´s that? you want his armor/speed/attack/other to go up to balance things out? What´s this.. "balance" thing you speak of?

Taric: Attack speed increased... yeah right, as if we didint notice in his spotlight that his one and only item was a dagger for ASPD

Sona: Oh, the locket makes Sona OP, lets nerf her! Then, the locket is REMOVED from the game. Not adjusted, not nerfed, not rebalanced. REMOVED, but Sona stays nerfed anyway, lol. Oh and lets lower all her abilities every month from now on, ok?

(Seriously, have you noticed that EVERY MONTH Sona gets a new nerf or three? And that she hasn´t gotten a single buff on ANY area since release day?)

Soraka: Eh, lets just make her OP, then lets nerf her into oblivion

I could go on and on... every single support champion has been nerfed into useless status, but while I am okay with the game going more aggressive and heals having less of an impact, shouldnt these same champions get something else to help balance them out and keep them in the game?

Definition of Balance
[LEFT] bal·ance

   [bal-uhns] Show IPA noun, verb, -anced, -anc·ing.
noun a state of equilibrium or equipoise; equal distribution of weight, amount, etc.

something used to produce equilibrium; counterpoise.

mental steadiness or emotional stability; habit of calm behavior, judgment, etc.

a state of bodily equilibrium: He lost his balance and fell down the stairs.

an instrument for determining weight, typically by the equilibrium of a bar with a fulcrum at the center, from each end of which is suspended a scale or pan, one holding an object of known weight, and the other holding the object to be weighed.


verb (used with object) to bring to or hold in equilibrium; poise: to balance a book on one's head.

to arrange, adjust, or proportion the parts of symmetrically.

to be equal or proportionate to: I'm always happy when cash on hand balances expected expenses. One side of an equation must balance the other.

Accounting . to add up the two sides of (an account) and determine the difference.

to make the necessary entries in (an account) so that the sums of the two sides will be equal

to settle by paying what remains due on an account; equalize or adjust.

to weigh in a balance.

Just a service, since it´s a running gag amongst we players that noone over there at your offices knows what balance means. Feel free to print it and glue it to the wall of your R&D department, next to the water cooler
[/LEFT]

 
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clrk ?? Senior Member
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02-20-2012

@Ezreal

PULSEFIRe EZREAL WHERE

 
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D E Merry ?? Senior Member
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02-20-2012

Three things.

One. Heimerdinger Remake. It said in the latest Lore that Heimerdinger would be buffing his inventions. We need it.

Two. When is the next lore coming out. I mean seriously, some people actually read it. Like me.

Three. Are you ever going to return 3v3 premade instead of 3v3 teams? 3v3 teams feels like a total joke to me and my friends.

 
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Arlekiel ?? Senior Member
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02-20-2012

PULSERFIRE eZREAL WHERE

 
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D E Merry ?? Senior Member
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02-20-2012

Three more things

ONE. Balance. Not only did you massacre Udyr by removing Innervating Locket, you also killed the dodge chance on his passive and did nothing to aid increasing his survivability. In fact, you nearly killed turtle stance to the point I don't even use it anymore.
Then, you also massacred 90% of the supports by removing it. Soraka with level one Starfall and Innervating Locket was pretty decent. For Sona, it was a core. For Alistar, it was a core. It was nearly required on any support without a early game heal (i.e. Janna) and then you killed them. Guess what comes along? Incredible Sona nerfs. Unbelievable Soraka nerfs. Nerfing Alistar, then buffing his manacosts obviously because he NEEDS to use CC more often. THEN making horrible - I don't even - Karma - what in the world is she? Sure she gets AP when she's missing health, but how the hell is she supposed to use it properly? Her leash is undependable, her fans are near melee range, and her shield requires a mantra to deal any damage! For having to max out skills at level 6, not only are her skills not good enough, the damage scaling per level is HORRIBLE. SHE DOES NOT FEEL LIKE A SUPPORT. YOU NEED TO REACH LEVEL 11 JUST SO YOU CAN DEAL ENOUGH DAMAGE WITH A SKILL AS A LEVEL 9 MAGE. On top of that, her AP scalings are horribad, you removed Fortify, AND she needs a mantra to do ANYTHING. Her leash is weak, her Q is short, and her E is a shield, unless you use a mantra, and you only gain 2 max! You should be able to at LEAST have 4 by late game, IF YOU'RE NOT GOING TO GIVE HER A DECENT ULTIMATE IN THE FIRST PLACE! I mean like seriously - the ONLY CC she has is a slow. A SLOW! And IT can be BROKEN.
MAYBE, the very LEAST you could do is stop needlessly nerfing supports, release an extra support or two ANYTIME SOON (and not another SUPER OP TANK and then buffing Shen to one) so the role of support is actually DECENT (like seriously, all your nerfs are making support anti-fun. Too much sustain? Ask jungler to gank and kill them)...
...AND NERF KASSADIN. If you're going to nerf Ahri because of her huge mobility, why the hell don't you nerf Kassadin? I mean, like seriously. Kassadin using his ult twice is about the same as Ahri using all of her ult. And his W gives back mana too.

TWO. You nerfed Rammus enough. You lowered his shield enough, you lowered his mobility enough. Now nerf Kassadin. I'm serious about that.

THREE. Ezreal. You really should lower the % reduction on Ezreal's ultimate. I mean, seriously, you should AT LEAST increase the AP scaling if it's 8% reduction per hit. I play AP Ezreal and with everyone having mobility, it's rewarding to HIT an enemy - let alone see it not deal enough damage because I had hit 6 minions and it got reduced by like 40%. On top of that- AP EZREAL BUFFS. And pulsefire Ezreal. Ezreal, buff Ezreal. Please.

 
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Sushiramen ?? Senior Member
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02-20-2012

I can see no balance in this game. I can see that a carry is a squishy, insane damage dealing champ. But tryn..... that guy can kill THE WHOLE TEAM when he get 2 bloodthirsters and a PD. His ultimate is **** long! Focus him with CCs and he pops his ulti and his whole team kill you while your team has no CC left. Not focusing him and he kills your team. Not to mention the he has an insane sustainability and an escape!! Riot DO SOME THING!!!

Downvote me if you want cuz i also play tryn and know that he is insane. But all i want to see is some balance in this game.

Also you are making supports worthless. And to think that you have time to make new champs and dont have time to balance the game. Also Riot you are ignoring your communities despite their constant whining about matchmaking and balance. I really dont like a gaming company that ignores their player eg. blizzard

 
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AlphaPhoenix ?? Senior Member
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02-20-2012

2 questions
1- who was your first starter pokemon
2-what do you think about an ability that would summon a beacon that would absorb an X amount of damage inflicted upon allied champs within a Y AoE?

EDIT: Also, whatever happened to Aeon?

 
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evilLamb ?? Junior Member
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02-22-2012

Hey, where do most of your ideas come from? Like childhood cartoon or other video games? Or just something you imagine outta thin air? Just curious