Originally Posted by Grollm
I like the concept, but the idea behind having a mix of damage is being hard to counter. With having AP and physical damage you are forcing them to build 2 types of defensive items which can slow their build down to a crawl and they may never reach full damage potential if you are stomping them. The line of thinking is good but I think you would get countered too hard against a team that ran double bruiser and AP, or ran a CC-heavy team(which is usually what wins games in 3s). Keep thinking outside the box though!
Good point, thank you. Have you considered that it is equally expensive to defensively counter this team comp?
Would you build armor to counter this team? That would be a waste since they can reduce 300 armor down to ~45.
Would you build health? Health is not cost effective (compared to damage items) without resistance to back it up.
A CC heavy team is always valuable on TT. This team comp has decent CC.
Wukong: AoE knockup
Xin: AoE knockback. AoE slow. Popup.
Urgot: Suppression. Ranged slow.
Please consider these points and respond. Thank you.