Quote:
Originally Posted by CaptainAMorgan
TT gameplay is based on the same precepts that SR is. It is a similar gameplay based on more macro oriented teamplay, but since the map is smaller and there are smaller avenues more team fighting is inevitable not forced.
The jungle in old TT was super important, but so inconsistent and strong that it was not even looked at by most.
There was game time transition rather than all the action at one point, boss at another gogogogogo.
On the old TT there was a transition in control and relevance (the bots were not totally OP as well. So skipping them for a push was actually worth it Towers were far superior to Drag). Bot is the split push lane, top was the gank roamer with jungler, and top lane was important around the buff time and then Dragon. Dragon was the fight every 5 minutes, compared to 90 seconds that this completely forces. The pacing is completely off.
This map is encouraging very specific fight points, which are far more limiting to the gameplay in comparison to the old TT.
The gameplay in the previous encouraged and enforced more warding (map control), care (longer death timers, creating more careful gameplay as the timer went up), jungling, and overall understanding of the game and map.
Now we are told where to fight and when to fight. On top of this they have dictated the champ selection with their benefits and the speed buff. A speed buff straight from dominion, a cap point straight from dominion, and now unique items just like dominion, and did I mention no wards?
This game mode has been PUSHED from it's original iteration into a complete Dominion Rift 3v3.
Nothing more.
I would be appalled if they pulled TT when they release this.
All TT needed was: Jungle fix, Backdoor fix, Base pull fix, Lane creep balancing, tower fix, and some map redesing (making only particular clear points on the walls that can be jumped, as well as fewer condensed brushes, and a real timeable jungle).
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out of everything that i agree with you on there is a fix, that is probably the most important in new TT.....the removal of overwhelming items. So when you lose those first 2 fights, the enemy is rewarded, just not so that the game is over already. GA removal, warmogs removal, and BT removal is probably the best things about new TT. I didn't mind rabadon's that much. GA and warmogs on cho gath early game was so powerful that if you didn't act quick the game could be over. Yes you could drag the game out if you have a good team comp, just bad start, however that cho'gath will dive and kill you if you are not careful. The new items and the fact that tryndamere, ezreal, and gragas can't just bait you into attack them, just to jump over the wall to nexus and be safe. Honestly right now new TT is in beta, and i ****ing hate it. I don't hate the whole thing, i hate the new altars. If you remove the altars you will get wards. Why? Because right now wards would make it so that stealth altaring is impossible, take away altars and bring back top jungle, you will get strategic gameplay back, and games that could rival even some of the closest "high elo play" 5v5 games any day. Right now though, anyone can play it because its way to simple. The bush placement is simple, the altars are simple, the fact that you really don't have to lane and still win....is simple. All because of 3 new items, and they are from the ****ties game map on this, and that is called dominion.