Originally Posted by 3mptylord
I once proposed this:
PASSIVE UNIQUE: On hit, you replenish 15 health and 9 mana.
Recipe: Catalyst the Protector and Pickaxe
Stats: +40 attack damage, +300 health, +325 mana
But I agree, it would be nice to see a sustain option for attack speed builds. I think Blade of the Ruined King might become this, though (4% of their maximum health as damage; and healing for half that).
9 mana per hit is pretty insane when you think about it, most skills cost ~50 mana, with ultimates costing around ~100 mana. So, with ~6 hits you could get back the cost of regular skills, and in around ~11 you'd get a free-cost ultimate. Essentially, you'd have no need for a mana bar in the first place if you utilize auto-attacks regularly. Another way to look at it would be 45 mana regeneration per 5 on every hit, which is a little insane as well. The Attributes seem niche enough to keep most auto-attackers from this though, I'd imagine with the Catalyst this would become something more like another Manamune. I could see potentially getting it on someone like Diana though.
Originally Posted by Xypherous
You know we're already experimenting with alternate sustain mechanics like Blade of the Ruined King - which is effectively a form of life steal that doesn't really care about how much damage you have (only have much Penetration you have and the target's health.)
Life on Hit will most likely find its way onto Doran's Blade to get rid of items with small amounts of Life Steal from being rampant. Other small %'s of Life Steal from masteries and runes will probably stay where it is. This has the effect of cancelling a little bit of the Doran's Blade snowball from crits - but also ensure that the Bruiser stacking Doran's Blade to snowball out will also get a bit of reverse snowball as the item doesn't scale into late game.
Sounds cool, can't wait to see what you've worked on for season 3
Blade of the Ruined King is already one of my favorite items, I really like picking that up