I don't like the idea of losing Surge as a summoner spell. It has too many uses, and just because a few people don't like it or don't know when to use it is not the fault of the people who do.
Take for example someone like Warwick. Jungling him is great, but he's a force when laning as well.
If you want first blood with him, and most times you meet up with people in top lane and bottom in the respective bushes. One team always comes out with first blood, why not be you? Go with his first skill as W, then hit surge as soon as you're engaged. Most can't react fast enough, first blood is your's.
Now you're saying you're making Promote an item in game? That sounds great, but don't take away my Promote/Surge combo. I can take a turret at level 3 with Warwick or Xin Zhao with the Promoted minion tanking the turret and their respective attack speed increases combined with Surge do wonderful things to a wave of minions and turrets.
If you want to get rid of something get rid of the summoner spells nobody actually uses such as Revive.
Yeah, I've seen it be a good spell for something like Dominion where if you fail an inch away from protecting that turret you can instantly get back there. But I've never seen it in the more popular arenas such as 3v3 and 5v5 Rift. If you show up with Revive in Summoner's Rift, you're most likely going to get harassed and bullied.
How about a revision for it in Summoner's Rift instead? I can't say something like it instantly reviving you on the spot with a huge cool down because whether or not you have CD on it it'll be chosen for the simple team fight capabilities of getting to re-spam your skills into the opposing crowd or making turret diving simply a thing to shrug at.
Eh.. enough rambling.
Oh, and I can see a sea of Alistars simultaneously hitting R and F at the same time, rampaging through turrets to knock you away from them so their ADC can get that final hit.