Originally developed as a biological superweapon, Helix quickly came to the conclusion that following it's orders would lead to the death of all life, causing Helix itself to enter a death-like state. Helix decided it would rather stay awake.
Helix appears as a mass of glowing red particles in a humanoid shape with vague features.
Helix's basic attack is replaced by Helix's Passive (below)
Passive: "Living Weapon". Instead of having a basic attack, Helix automatically hits all enemies in a radius around itself once every second. This ability procs on-hit effects. Range increases every 5th level (Maximum range would be the average basic attack range of ranged champions).
//This is a flat effect, it does not upgrade with levels. However, Helix's other skills revolve around this mechanic.
Q: Still thinking. This should be an active on a short cooldown. Suggestions?
E: Toggle between two passive effects. 1 second cooldown.
Passive, "Stay Awake". Helix heals itself and allies that are within the radius of "Living Weapon", every second. (healing amount increases with level).
Passive. "Rest". When Helix's passive hits, it applies one tick of poison which stacks up to 6 times and deals true damage each second for 6 seconds.
R: "Infect". After activation, the next time Helix makes contact with an enemy champion (in the next 4 seconds), Helix suppresses the victim and violently possesses their body (1.5 second animation). Helix's body vanishes and he gains full control of the enemy champion for 5 seconds. While Helix is in control, the victim's body takes on Helix's team orientation. If Helix's enemies are able to deal 50% of the damage required to kill their possessed teammate, Helix is killed and the victim is freed and fully healed.