Quote:
Originally Posted by Xypherous
I'm pretty sure Teemo's Poison is just too strong on live at the moment overall, even against single targets.
But let's take a step back and think about Teemo for a second. What would you call a character with lots of AP that deals magic damage to multiple people in a team fight..?
I would call that a Sustained DPS Mage - which I think is kind of a neat way for Teemo to branch out.
|
Good, I hope you nerf Teemo. He's not overpowered, but he forces a boring passive laning phase where the optimal way to play is to just never fight him and free farm until you outscale him.
He out trades everyone in lane simply by maxing toxic shot and stacking mr/armor (whichever is appropriate). If you're melee and you try to gap close on him, he just blinds you and uses move quick to run away shooting you with more poison in the process.
Honestly, I think if you removed the blind on his q, that would be enough to make him balanced for laning. Think about Corki and Ezreal. They both had extra effects on their q and w respectively. Both of these added effects were deemed to be overpowered and were removed from the game.
Teemo needs the same treatment here. If you removed his blind, then he now has a weakness and some actual counterplay. He'd still be good at kiting because of of his movement speed and his poison, but gap closers and melee would actually be able to lane against him now.
Though I think his poison is strong, I don't think nerfing it would be the real answer. I think just removing his blind would be a lot more beneficial for game health and would keep Teemo lovers and haters both happy. The combination of a blind and his movement speed burst is too strong and discourages melee champs from ever fighting him in lane. I think this is a prime example of a mechanic with no counter play.