What I mean by this is champions who, essentially, just stack health and win.
Examples of this are:
And I'm sure you can think of more.
Here's some suggestions and input I'm sure i'll be getting:
Kite them - This sounds good, but with Flash, they can close the gap (and many have a gap closer anyways), and there's almost no way to deal enough damage to whittle them down fast enough anyways, and my problem is when they travel in tight packs of 5. Even after you deal with 1, the other 4 sweep in and ruin the team, generally for an Ace.
Ignore them - This might've worked in the days of Alistar, but this is a new era. Many champions are gaining damage gains just based on health (Volibear/Sejuani), and have alot of presence. Too much to ignore, in fact. This becomes increasingly more difficult when their team is just stacking health.
Health Percent Damage - This one, I agree with the most, but oftentimes, it just doesn't do enough work. Unless you're fed (which is not the situation i'm talking about. I'm talking pound for pound), these things just don't do enough. To make sure we're on the same page, I'm talking about items like Madred's Bloodrazor, or Kog'maw's ability that lets him do damage based on a percentage of the champion's health. While this may work for one health-stacking hero, against a team of them (and i've been running into teams of them alot lately), it doesn't do much but make sure you're focused first.