I don't remember if I posted in the bug list thread or this thread, but I'll repost it on the chance that someone might have missed it.
I was wondering if it were possible to slightly tweak the way her W grants kills/assists. Right now, afaik, it will grant a kill on the kill shot whether or not you used her W on your ally or the enemy. What I was wondering is if you could change it so that you get an assist on heals(her W) that result from a kill(s), the ally you healed gets the kill(s) instead, and when you target the enemy with your W you obtain the kill(s), if it's the killing blow, from bounces regardless of whether or not it hits an ally and then back to an enemy for a kill.
Easier to explain this if given an example. You're support bottom as nami. At one point or another, your AD carry gets into a fight with their AD carry(after you've gotten your W) and they're both really low(200 hp or lower). With the current system(afaik), when you would heal your AD carry with you W, the skill would target your opponent after healing your ally(as part of the design) and snipe the kill. With what I'm proposing, instead of sniping the kill, you've effectively kill secured and and gotten an assist. If you use your W on your opponent, in that scenario the AD carry, with the current system or with what I am proposing as a possible added dynamic, you would snipe the kill and your AD carry would have an assist. This is a proposed added dynamic and the only other idea that I can add on to this is that maybe you could have it as a toggle-able effect. That's all, just seemed like a really "neat" idea.