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Fun fact about tear (right now as it stands in live) and everything it uses (AA/Manamune).
The tooltip says 3 seconds but you can spam skills as fast as you want and you'll still get the mana bonus. There is some strange threshold where you can spam 3-5 skills before you even notice that it has a cooldown (the items have cooldown things now) and it slowly builds up to 3 seconds. Is this fixed in the newer items being made? |
Last I heard, the live version has an internal 'reservoir system' where you can fire a couple spells within that three seconds and still get multiple charges, it only truly goes on cooldown once all the reservoir charges are expended.
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This is primarily why I'm reticent to make the change.
I don't want Kassadin to get even more nuts with an activatable shield. I'm not too worried about Manamune though, as it's much better on RADC than bruisers and melee. |
Not like we won't have a LOOOT of ridiculous items incoming, no need to tweak them upwards just yet xP



