At the Demacia Magic University, there is one elemental mage that stands far above the rest. The Elemental Apprentice is intelligent and resourceful, but she isnt the only one. Her rival The Magic Blade Apprentice have dueled in unsanctioned fight one too many times at the cost of collateral damage to the University. And so they have been transferred to the League of Legends, who agreed to grant shelter for tham as they finish there final years as students in a location wear they can duke it out many times over.
What many dont know, is that the two have an admiration for each other as well. The term Romeo and Juliet is best applied to these two as when pitted against each other will fight to the bitter end, but if together will long to be close.
Abilities:
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Passive: Berserk Focus/Focus of Study Each subsequent spell cast with in 2 seconds increases its AOE by a radius of 50 units Rival Quest Bonus: The radius bonus is increased to 100 Coop Bonus/Negation: When with The Magic Blade Apprentice, the radius bonus is increased to 60, but while apart is negated to 45 As well, abilities gain mastery points based on the inverse of the level acquired at or order aquired(at level 1 gains 18 mastery, 2 gains 17 mastery, etc....) |
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Q: Flame Burst Calls Fire at target location with a radius of 100 dealing 50/60/80/110/160 (0.3AP) and burning targets effected for an additional 50/60/80/110/160 (0.3AP) over the next 3 seconds 18 Mastery Bonus: The DOT effect is reduced to 2 seconds 23 Mastery Bonus: The DOT effect is reduced to 1 second 28 Mastery Bonus: The DOT effect is dealt instantaneously and deal 25% to all others effected Effect changes: fire spread > air spawned fire > Nova-ish > Lightning |
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W: Dense Water Calls Water at the target location with a radius of 100 that slows all targets effect by 5/10/15/20/25% for 5 seconds 18 Mastery Bonus: After a brief delay the water freezes dealing 10/20/30/40/50 (0.5AP) 23 Mastery Bonus: As well as the 18 Mastery bonus, snares the targets for 0.5 seconds 28 Mastery Bonus: As well as the 18 Mastery bonus, stuns the targets for 1 second Effect changes: Field of droplets > then freeze into spike balls > Instead freezes lower bodies in jagged ice > Instead encapsulates them in jagged ice |
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E: Air Vaccum Calls Air to pull targets to the center of the spell with a radius of 100 18 Mastery Bonus: Small minions and monsters effected will deal 10% there max HP to themselves and the first target hit. 23 Mastery Bonus: As well, Cannon Minions and medium monsters effected will deal 10% there max HP to themselves and the first target hit. 28 Mastery Bonus: As well, Siege minions, large monsters and champs effected will deal 10% there max HP to themselves and the first target hit. Effect changes: mainly just increasing wind effects |
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R: Earthen Armor Calls Earth to form armor around The Elemental Apprentice dealing 150/175/225 (0.5AP) to all targets within 100 radius of her and increases her attack damage by (0.75AP) and armor and magic resist by (0.09AP) for 10 seconds 24 Mastery Bonus: Increases initial damage to 300, AD Bonus to (0.9AP) and armor and MR Bonus to (0.12) Effect Change: Earth > Metal/Iron |
