Me and the internal food monster design team have already fleshed out some of the meat and bones of this character but I wanted GD to see the design process and get a chance to help me make something great.
Burglord runs on a healthbar resource system similar to mundo or vlad.
Passive: Burger Time - Every time Burglord is attacked he gains 5% movespeed. This ability can stack three times.
Q: Pickle Spit - Burglord fires off a vicious discus pickle attack. The pickle sticks to enemies it hits and Burglord can autoattack them to recover the pickle and heal for a portion of the AA damage.
W: Tomato Slice - Burglord hula-hoops a tomato around his body, damaging and slowing enemies while generating a tomato shield on allies in his aoe. The shield absorbs damage based on a % of burglord's max hp.
E: Sesame seed mines(toggle) Passive- Grants Burglord increased damage res by absorbing the damage in his sesame seeds. Active - Burglord drops his seeds at his feet leaving and invisible pile at his feet. These explode when run over by an enemy, dealing magic damage + a percentage of the damage burglord has received since his last revive and activation of the ability.
R: Get Sauced - Burglord sprays hot mustard and ketchup in a spinning aoe channel around him damaging and slowing enemies caught in it.
/Taunt - "That's not ketchup your allies are covered in....it's mustard.
/Joke - What's the matter, can't hit me? Better ketchup.
On champ unlock "Rabble. Rabble. Murder."
One of burglords arms is made of liquid ketchup and the other mustard.