|Passive[Decapitate]: When Gor attacks an enemy champion below 15% of their maximum health, he beheads them, dealing true damage equal to to 15% of their maximum HP.|
Q[Sever]: Gor swings down on enemy unit, causing them to bleed over 3 seconds and be slowed over the same duration, regaining movement over time.
Cooldown: 7 seconds
Mana Cost: 60/65/70/75/80
AD Ratio: 80%
W[Flesh Eater]: Passive - Gor heals himself with each attack depending on his target's missing health.
Active - Gor switches to his machete, increasing his total attack damage for 5 seconds and cleaving enemies in front of him for 30% of the damage dealt.
Lifesteal: 0.50/0.75/1/1.25/1.5 for every 1% of HP target is missing
Mana Cost: 50/55/60/65/70
Damage Buff: 8/11/14/17/20%
E[Leather Scars]: Gor causes enemies around him to be feared and flee from him. Additionally, he gains a shield for 4 seconds.
Mana Cost: 50/60/70/80/90
Fear Duration: 1/1.25/1.5/1.75/2 seconds
Bonus AD Ratio(for shield): 50%
R[Meat Hook]: Gor sends out his meat hook to an enemy champion, damaging and pulling him in from a distance. If enemy targets are in the path of the champion, they are pulled in as well.
Mana Cost: 100/115/130
Bonus AD Ratio: 70%