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| Passive[Decapitate]: When Gor attacks an enemy champion below 15% of their maximum health, he beheads them, dealing true damage equal to to 15% of their maximum HP. |
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Q[Sever]: Gor swings down on enemy unit, causing them to bleed over 3 seconds and be slowed over the same duration, regaining movement over time. Cooldown: 7 seconds Mana Cost: 60/65/70/75/80 Range: 250 Damage: 60/105/150/195/235 AD Ratio: 80% Slow: 40/45/50/55/60% |
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W[Flesh Eater]: Passive - Gor heals himself with each attack depending on his target's missing health. Active - Gor switches to his machete, increasing his total attack damage for 5 seconds and cleaving enemies in front of him for 30% of the damage dealt. Lifesteal: 0.50/0.75/1/1.25/1.5 for every 1% of HP target is missing Cooldown: 16/15/14/13/12 Mana Cost: 50/55/60/65/70 Damage Buff: 8/11/14/17/20% |
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E[Leather Scars]: Gor causes enemies around him to be feared and flee from him. Additionally, he gains a shield for 4 seconds. Cooldown: 15/14/13/12/11 Mana Cost: 50/60/70/80/90 Radius: 200 Fear Duration: 1/1.25/1.5/1.75/2 seconds Shield: 70/110/150/190/230 Bonus AD Ratio(for shield): 50% |
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R[Meat Hook]: Gor sends out his meat hook to an enemy champion, damaging and pulling him in from a distance. If enemy targets are in the path of the champion, they are pulled in as well. Cooldown: 120/100/80 Mana Cost: 100/115/130 Range: 550 Damage: 150/250/350 Bonus AD Ratio: 70% |

