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Originally Posted by Banshee22
I find this long range mage alot of fun to play but his main mechanic is quite frustrating to me. Once i hit level 3 i can land an e,q combo for a 1 second stun which i wish to be able to take advantage of. Then i realize hey its another 7 seconds before i can actually do any more damage. This is extremely frustrating since that combo is actually relatively easy to dodge and i personally feel as if i'm not being rewarded for landing the difficult combo since i have no follow up damage. Once you hit 6 yes you do finally have follow up damage with your ultimate bt no matter what i do or how i build him i never seem to be actually able to kill someone. I unload every spell i have on them then they walk away with about 1/4 hp left. I just find that his cooldowns are that of a burst mage yet the dmg is paralleled to a sustained dmg mage like a karthus q. Giving him no kill potential and never actually being able to accomplish anything in the laning phase of the game, even though I'm landing combos
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Xerath excels at wearing opponents down, this is why he prefers long, idle engagements, he can poke and harass from a relatively safe distance, not care about MR for the most part, and when his team does commit to a fight, he has a powerful Ultimate to deal significant AoE damage. Laning is about landing a few Q's here and there, and using your stun for the extra damage and protection (don't forget to AA). You want to use his stun to secure kills primarily, it's his strong single target CC intended to stop one target from executing orders. If you can force a flash on the enemy by around level 4, the lane might as well be yours because if you can get off a stun and an Ultimate charge, you can follow up with a R,Q,R ignite for over 700 damage
before they have a chance to react (or flash if they still got it). Xerath synergizes great with a jungler, just because if he can get his stun down he can chain it with other CC and get off his full damage (which scales well with AP and his magic pen)
About his damage...You have to realize that his Q goes onto a 5 second CD, with a 4 second CD on Locus of Power, with the added effect of 1300 Range and 40% bonus magic pen (throw in some more CDR, even faster). This gives him immense poking power that if it had the damage of more powerful spells (like Gragas Q) it would become overpowered with how it relates to his kit and play style. He treads a careful line where in some cases he's very powerful (almost seeming overpowered with his range and penetration), and other times underpowered with his reliance on magic pen and making sure his burst gets the job done. Health, like for most Burst mages, is his only true counter, which is why an item like Liandry's Torment will be nice because you can counter that just a little bit. Look forward to magic pen being an even greater asset to his kit, and keep trying. His power is there, just needs to be unleashed