Originally Posted by JagenBlitz
If every skin that Riot released was "sleazy" and the game didn't have any, well, gameplay then that might make sense . . .
Yeah totally. Arclight Varus. Eternum Nocturne. Bad Santa Veigar. Vi. Snow Day Ziggs. Such stale, derivative trash.
You're picking out individual examples. I'm looking at the broader picture.
You can design a movie, or a game, to a broad audience, or you can cater to a very narrow one. It's not easy to do both at the same time.
The more you fill a movie with scantily clad women, the more quickly people will come to the conclusion that it's that kind
of a movie, and the more narrow the audience will be. Conversely, the more the movie has well-developed characters, the more people will be inclined to take it seriously, and the more it will appeal to a broader audience.
You look at most computer games, and the way the characters are developed says a lot about the game. Diablo 3 has very consistent character design, and the characters are fairly well-thought-out; a bit cliched, perhaps, but there's nothing that suggest that it's not a well-developed game.
You look at League of Legends, and what you see are strippers, plushies, and robots. It looks, frankly, like it was designed for the 4chan crowd. That may go over well with the 4chan crowd, but good luck marketing that to a general audience.
Going back to the example of Blizzard, what Blizzard figured out was that video games have gone mainstream, and that they could appeal to a wider audience. But to do so, they quietly trimmed back some of the usual content that video game designers put in to appeal to teenage boys. Riot hasn't figured that out, and is still designing for the teenage boy audience. Guess who still has better sales, even though LoL is supposedly the hot new thing in gaming?
The comparison between mainline Hollywood films and late-night cable may have been a bit exaggerated, but the point is: one is attempting to appeal to as large an audience as possible, the other is attempting to make some quick money off a very narrow demographic. Riot's still going with the latter approach, and it shows.