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Originally Posted by shaytalis
@Duskofdead
I do want to reiterate, I'm not saying "Tryndamere is perfectly balanced because a stun in a team fight can counter his ult." What I've been arguing is that unavoidable stuns/taunts/fears are more annoying / bad for the game than Tryndamere's ult.
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And I disagree.
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The rationale:
Tryndamere's ult cleans up at low elo (uncoordinated team)
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Which is invariably where it's used.
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but is countered at high elo (coordinated team) using a stun or other hard suppression.
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An extremely bad balance yardstick like saying "it's okay for a champ to be OP if played really well because it's made up for by the fact that they suck if they played poorly." A balanced champ is a balanced champ, not a horrible champ in 95% of hands but an overpowered one in 5% of hands. See: old Anivia.
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By contrast, left-click stuns are effective at any elo, but highly effective at high elo.
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But stuns exist both ways on both teams. When there's a Tryndamere on the other team you just have to take specific summoner ability (thereby forgoing others you might use or need) just to deal with him, on top of making sure you have sufficient stuns and cc to deal with him ulting. And even with all of that, it's somewhat unavoidable that he is going to get some dive kills in early game after level 6. It's pretty simple, go up to a squishy and dive. From a squishy's point of view until teamfight stage later in the game, there are almost no options for dealing with this other than to abandon tower. Certainly not the "way way more options" than dealing with a one target stun which you hyperbole'd earlier.
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As an example I commented that the stun was enough to save yourself from Tryndamere 1 v 1, or even kill him while he's tower-diving. As another example, at high elo, with a coordinated team, the same stun is enough to neutralize Tryndamere in a team fight and kill him.
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Sure if we assume a bad Tryndamere. But in most cases if you don't stun him before his ult, you'll die. So just waiting for him to ult and then stunning him under the turret isn't something that will always work, especially at the lower levels for a squishy who is going to die in a couple of autoattacks if they don't stun him right away.
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In both of these examples I assume a skilled Tryndamere player.
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No, you didn't. You assumed a Tryndamere who will be putting out so little damage that someone can just dance around and try to avoid him until he ults, and then stun him and run away. Or that the Tryndamere would be diving a non-squishy.
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Tryn is similar to where Eve was before her most recent nerfs. And that is why Tryn is banned at low elo very frequently.
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Yes. Things that are easily countered in a high ELO 5v5 preset where everyone is on voicechat and coordinating can often be frustratingly, aggravatingly difficult to adequately counter in any other type of game, where you will, most often, be left to your own devices. My entire team isn't going to come down to my tower at level 6 to protect me "just in case" Tryndamere decides to dive when the minion line is pushed.
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Left-click hard CC just doesn't have the same situation, in my opinion. They seem to be strong at any level of play--only growing stronger the higher up you go. That is why it concerns me more than Tryndamere's ult.
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And we disagree, stuns are prevalent enough in the game that you will have them on both sides. When a Tryndamere, much like an Eve, is in the game, the mechanic only functions one way. The other team has to take special measures to react to just this one champion. That does not happen with normal stuns.