So I just started playing Dota 2, and I ran across this item.
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"Manta Style": An axe made of reflective materials that causes confusion amongst enemy ranks. +10 Strength +26 Agility +10 Intelligence +15 Attack speed +10% Movement speed Active: Mirror Image: Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 350% damage. Ranged illusions deal 28% damage and take 400% damage. |
But I digress.
In Dota I found that the item is perfect for relieving aggression and focus, while at the same time increasing your threat factor. The reaction it provokes goes usually like this "O God! You are doing tons of damage. So I must kill you. O GOD! THERE'S 3 OF YOU WHICH ONE DO I KILL!??!" This works especially well for melee carries because they have the highest potential damage. Shaco's Hallucinate works in much the same way in League of Legends.
Now I was thinking of a neglected role in League of Legends nowadays. Melee AD carries. Very few people play melee AD carries anymore and it's a shame because they're tons of fun. Sure, you melt like butter given any amount of focus, but with a little bit of timing and good positioning, it's not hard to catch their carry in the backlines, undefended, or their squishy mage who already blew every ability in the teamfight. Usually this results in a very clean kill, or at least a blown summoner spell on their part and your target sitting at 20% health and too afraid to come back into the fight.
Congratulations, you've just accomplished your job as the melee AD carry.
However there is a problem with what I've just described; It is that of peeling. During your killing of the carry, if the enemy team is smart enough to recognize the you are squishy and pretty much in the middle of their lines; a few of the big daddies on their team will drop whatever they were doing and immediately try to jump on you, stun you, slow you and otherwise petrify your glorious dance of death on their carry.
Since you're a melee AD carry and you've been stunned, slowed, or otherwise petrified you are now dead.
Since you're dead and didn't eliminate your target, you've failed your assignment as the melee AD carry.
Your team is now fighting a 4v5. And its not like their team wasted any time killing you that they could have been killing your team since you melt like butter anyways.
So in a glorious fit plagiaristic creativity I present to you; The new Yoomuu's Ghostblade. Aimed as a more defensive alternative to Sword of the Divine for melee AD carries that let's you participate in teamfights with less fear of melting instantly.
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Yoomuu's Ghostblade: +30 attack damage +15% critical strike chance +10% cooldown reduction Passive: Unique: +20 armor penetration Active: Ethereal Image: Creates a controllable mirror image of yourself that deals 33% of your damage and takes 50% more damage. Lasts 8 seconds on melee champions and 4 on ranged. |
Will help melee AD carries bounce back.
Controllable clones are fun mechanics. (Imagine the juking potential)
Shaco.
Gives a reason to actually buy Ghostblade.
Gives a different interesting item route to ranged carries and bruisers.
You can pretend finally pretend your Naruto while playing League of Legends.
Can't some champions (like bruisers) abuse this sort of ability?
Yes I see bruisers heavily abusing this sort of ability. No one wants two Dariuses in the middle of their team. However I still see this as being more beneficial to AD carries because the clone only benefits from autoattacks, while the bruiser is more dependent on his ability for damage.
Shaco will readily abuse this active, not because he needs the team fight presence but because 3 Shacos will be funny as hell.
Reduced duration on ranged carries should help balance this item for them.
Will Riot ever see this thread?
Probably not but I just wanted to throw the idea out there.
So what does the League of Legend community think of this?




