Review Trades are just fine, but try to make the review good please
Riot, I give you complete rights and access to use my ideas in any way you see fit.
Also, I am setting up art portfolios for college, so I have been making champs as inspiration. I am only posting this one because it is my favorite so far.
(Concept Art, Icons, Animations, Quotes, and maybe even a model are on the way but will only be posted if there is feedback!)
Nhi, the Forsaken Battlemage
Even in the world of Runeterra; a world dominated by mages, summoners and immense magical strength, the power of cold steel is not underestimated. In all major city-states and powerhouses the army consists mainly of warriors and masters of weapons forged by hand, not by magic. This is mostly due to the lack of individuals capable of powerful magic and the restrictions the world has placed since the devastating Rune Wars. Lost deep in the underbelly of Noxus there rests a cult of warriors, warriors so devoted to their blade, magic in and of itself is a sin. They refused to accept magic at all during the Rune Wars, not joining any side who dared to use it. This resulted in nearly all of their followers being slain on the battlefield. This tragedy created whispers throughout the cult that maybe the path they chose was incorrect…
These whispers amounted to nothing until the birth of Nhi, who, much to her parents horror, showed extreme proficiency in magic. Not just any magic, the very Rune magic which had wiped out the cult’s warriors. For a while her parents simply tried to stamp it out of her, punishing her whenever they caught her doing magic, but to no avail: the child’s magic simply grew stronger. But Nhi still loved her family, and her…extended family, the cult, too much to cause them trouble. So she learned the art of the blades and tried to be “normal”, but she always felt like that method of fighting was hollow, incomplete. One day, in her travels among the Noxian populous, she ran into a man who instantly recognized her talent, and offered to teach her more powerful magic. Nhi accepted, but only because of a secret ambition; to unite magic and blade, to bring honor to her family. Nhi was a natural at every magic the man knew, and within a week she had managed to infuse her blades with Rune Magic, creating two blades; Runewells she called them. She returned to her family, expecting praise and happiness. All she got was hatred. The cult saw her Runewells as an attempt to defile sacred steel, and excommunicated her and her family. Her parents were enraged, and seeking revenge, decided to kill their daughter in her sleep. Nhi woke up as her father’s hands clamped around her throat and in a panic she willed her Runewells to attack…A few minutes later, a shocked and traumatized Nhi left her house, covered in blood. She headed to the Institute of War, to prove her choice was not wrong.
You will see what my parents saw in their last breath…Just how dangerous my magic can be.
-Nhi, the Forsaken Battlemage
Appearance: (is being drawn)
Role: Melee ADC, Solo Top, Jungler
(That’s right. Melee ADC. For Bot lane. The champ has enough sustain to survive down there, and does enough does enough damage to keep up; Solo Top for similar reasons. Jungler because ganks of doom with E and W.)
I wanted a battlemage; that screamed hybrid to me, but I wanted a different type of hybrid. The AD AP balance issue was annoying and frankly, stupid. No matter what Riot released that could be hybrid, it ended up leaning one way or the other because players believe they had found the best side to optimize damage. So I decided; we already have champs that build mana and AD, so why not benefit them even more for doing so? I thought of Ryze at that point and figured; ok let’s try that for AD! And so the mana scaling AD champ was born!
Health: 395 (+80)
Health Regen: 4.75 (+0.65)
Mana: 223 (+60)
Mana Regen: 6.6 (+0.6)
Attack Damage: 56 (+3.375)
Armor: 18 (+3.1)
MR: 30 (+1.25)
Movement Speed: 345
Passive: Mana Burn: Nhi’s basic attacks with her Runewells draw power from her spirit, dealing 5% of her maximum Mana as bonus magic damage and steal strength from their targets; restoring Nhi’s Health and Mana by 5/10/15/20% of the total damage.
Notes: Here we go, the first hint to someone playing this champ that full AD is overrated, considering the benefits of building mana.
Q: Blade Press: Nhi swings her Runewells three times, first with right, then left, each swing dealing 30/50/70/90/110 + (0.3 bonus AD) physical damage, and then a dual-bladed slam that erupts in 25/55/85/115/145 + (5% of Nhi’s maximum mana) magic damage to all enemies in the radius.
Ability Type: Instant Cast
AoE Radius: 250
Mana Cost: 45/55/65/75/85
Usage Notes: So this is a fun ability ^^ You smash the ground twice quickly, and then smash again to hit surrounding enemies! Simple in mechanics and usages, but not too strong; with a Flash, or some dash ability, it becomes easy to avoid. The animation is over the course of 1 second.
W: Mirage Sting: Nhi’s empowers Runewell and dashes behind a target enemy champion and slashes them dealing 50/85/120/155/190 + (0.7 AD) physical damage; after a short delay 3 more Runewells appear in the spot where Nhi was and fly towards the point she dashed to, dealing 15/35/55/75/95 + (6% of Nhi’s maximum mana) magic damage.
Ability Type: Target Dash
Maximum Magic Damage: 45/105/165/225/285 + (18% of Nhi’s maximum mana) (only if they are standing where Nhi dashed to)
Reverse Cone: 650
Mana Cost: 80
Usage Notes: Your first dash ability! This ability is remarkably neat, it lets you dash to an enemy champion and damage everything behind you. This also would be the first reverse cone ability in LoL, let me explain; the Runewells appear on the left, right and center of the outer edge of the cone, and fly to the middle (where you dashed to) creating a reverse cone AoE!
E: Rune Field: Nhi creates a black aura of distortion around Runewell, and creates a Rune field that draws nearby enemies in doing 20/30/40/50 + (2% of Nhi’s maximum mana) magic damage per second that they are within range. The Runefield explodes after 2/3/4/5/6 seconds dealing 90/120/150/180/210 + (0.6 AD) + (5% of Nhi’s maximum mana) physical damage.
Ability Type: Target AoE
Attraction Radius: 450
Damage Radius: 250
Mana Cost: 70/80/90/100/110
Usage Notes: This is your main utility spell; you select to a target location, and leave a Runefield there, drawing in enemies, and screwing up their positioning. The radius of damage is smaller to benefit a more skillful placement that got you right next to the target, and to give enemies a chance to react to a bad one.
R: Call to Ruin: Nhi draws upon the ancient majicks of her Runewells and creates a sphere of Null energy at a target area. If an enemy champion walks through/is hit by the sphere, the sphere explodes, dealing 125/200/275 + (1.0 Bonus AD) + (8% of Nhi’s maximum mana) physical damage to nearby enemies. The explosion releases the Null majicks, aging all enemies hit, slowing their movement and attack speed by 15% which increases over 3 seconds to 35/45/55%. This may be cast another two times, with no cost, within the next 12 seconds before going on cooldown. Neither the slow or the damage stacks per explosion.
Ability Type: Target AoE
Sphere Duration: 8 seconds
Sphere Diameter: 250
Explosion Radius: 200
Mana Cost: 100/130/160
Usage Notes: Cool ult is cool. The ultimate works similarly to Xerath’s ult, except it leaves the spheres there, so even a miss can work as a blockade against the enemy team. The slow is added to get the feel of a Teemo mushshroom; punishing an enemy for being out of place, and severely changing a teamfight. Also, only
Playing as Nhi:
-Try to be attacking as much as you can early game; you get more sustain than most champs, so abuse it!
-Play smart with your dashes! They can save your life if you dont spam them whenever they are off CD
-Try to use your other abilities after your E, it is very easy to hit opponents that can't move ;D
-Use your Q as a source of major damage, it has low CD and mana cost from the get-go so dont let that go to waste.
Playing against Nhi:
-CC! seriously, slows, silences, stuns, fears, all work beautifully. She is an AD Caster and Carry, so while she benefits for the bonuses of both, she also suffers both weaknesses, making silences painful as hell.
-Kite her, its a smart way to prevent to much harass.
-Watch out for her dashes; one has a pretty simple way to avoid a majority of the damage, move out of the cone, and the other...just watch out i suppose ^^;
-Exhaust and Ignite are a pain for her so they may be good spells to carry
-DO NOT WALK INTO THE SPHERES FROM HER ULTIMATE. That is all.
Recommended Items: (on the way)