Sorry i've been late in getting this review out, i've ended up being free after my plans were suddenly canceled, and i've had stuff come up while I thought I was open for this. Regardless, here's my review...with one twist.
It seems like your concept received some negative feedback. This wouldn't be a big deal on its own, but that feedback commits the mortal sin of not having explained itself. With that in mind, at the end of this review i'm going to list some reasons I found that may have generated this seemingly unjustified negativity. (Keep in mind i've had this page open for days.)
Lore:
A different universe entirely, is that kind of barrier necessary? I don't see why just having a different world wouldn't suffice, as it did in Taric's lore. Not to mention the difficulty of having to rationalize how the magic in one universe would affect the events in another universal domain in a place specifically mentioned not to have magic.
As for the rest, it's not too shabby. Sure, it's confusing to read that she was framed for murder without any context as to why, but Nayenne must've been equally confused by that so it can work.
Aesthetics:
If i'm reading this correctly, her weapons are chained wristblades that can be extended and retracted on command. There could be some interesting mechanics down the line with that. As for the rest of her look, I can't really call heads or tails without some color to get a better idea.
She also has two giant swords, which make me wonder which her primary weapons are. I'll have to visit the abilities for this one.
Abilities:
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Passive - Regeneration - Nayenne regenerates using her suits regeneration system.
She regenerates by 1% times the % of energy she has each second.
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That seems simple enough. But...Nayenne has absolutely 0 natural health regen. Not only that, but her passive health regen at full energy is 2 health per second. Correct me if i'm wrong, but seems absurdly weak from where i'm standing.
Quote:
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Q - Chain Strike - Nayenne shoots out one of her blades on a chain. When hitting the target location it extends to some sort of anchor and starts pulling all enemies behind it up to a limit of two towards Nayenne over the course of one second. She can still cast other abilities or attack while the blade is on its way. Flashing, pulling a third target, switching weapons or hitting the pulled target with your E drops the pull effect.
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I expected there to be some kind of pull effect when I looked at the description of her appearance. But you've done a great job making it unique to the other pulls. Would this ability affect minions as well?
Quote:
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Sword Dash - Nayenne dashes forward and aims for her targets feet, turning herself around one time. This does also knock up targets hit for 0.5 seconds. Note that this has a higher area of effect than the pull.
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While the chainblades pull, the swords allow you to dash? Two different ways to close the distance between you and the enemy, that seems like a good idea to assign to an ability.
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W - Tech - Nayenne's weapons get enhanced. She can activate this ability to get ready to use other abilities faster.
Passive - Blades: Adds 16/24/32/40/48 as true damage to her attacks by heating the blades.
Passive - Swords: Adds 16/24/32/40/48(+0.15 per Bonus Ad) to her usual total Ad by increasing her swords over-all weight. Does not stack with itself!
Active: Reduces the cooldown of all her other abilities by 2/2.5/3/3.5/4 seconds.
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Alright, so the passive components give her some pretty strong advantages, and she can use it to shorten the cooldowns of her other abilities. It's a strange idea to put something like that on an energy champion, but it could be a really good idea too. Especially considering having to decide whether you want to conserve your energy in lane so you can keep yourself ready for an enemy attack, or use it to get closer to using your ultimate.
Huh, so only one ability changes depending on your weapons? Interesting approach.
Quote:
E - Kick - Nayenne prepares for a mighty kick gaining movement speed for a short duration. She can reactivate this ability to kick the closest target or wall and jump away from it.
Upon activation Nayenne accelerates by 25% over 1 second and stays at that speed for the next 2 seconds.
She can then reactivate this ability within those two seconds to execute a kick (skillshot) dealing 10/50/80/110/140(+1.2Ad)physical damage to the first target hit and jump to the opposite direction for 450 units should it have hit anything. Can also hit walls.
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This ability sounds pretty awesome! Run up and kick off a target to build some speed, then punt an enemy. There is one question though...
You mention being able to reactivate the ability twice. It this an accurate representation, or is it only meant to be reactivated once?
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R - Stasis - Nayenne falls to her knees for 2.5 seconds and switches her weapons(stasis; visual effect: shield).
This replaces her Q and W spells. The Q-spells have separate cooldowns.
Passive - Swords: Adds 10/15/20 Armor Penetration and 25 Range on her auto-attacks.
Passive - Blades: Adds 20/30/40% Attack Speed.
Rank 2: Changes the ability, so she swaps her weapons and is able to reactivate this ability within the next 5 seconds, to fall into stasis.
Rank 3: Removes cost and triples all of her regeneration while in stasis.
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Being an ultimate, it would have to grant more power as it grows stronger. By the way, I don't see any details whatsoever about the effects of Stasis's shielding component. Does it actually shield Nayenne in any way?
I don't see anything wrong with the passives, but I could use some clarification about the Rank 2 bonus. Does she lose the stasis shield of the first cast?
Final Thoughts:
I'm having mixed emotions regarding Nayenne. Her skillset is quite unique, and it would be interesting to see it in action. The passive however seems exceptionally weak to me, even compared to other champions base regen. I feel like i'm missing something critical when I look at it, can you shed any light on this?
Hope my review helped you out.
P.S:
I have a few ideas as to why someone would initially downvote Nayenne. These are not ideas I necessarily agree with, but I feel that they may have been a factor.
1. The alternate universe theme may leave a bitter impression on people when the lore could have (in their opinion) been just as serviceable without it. Not to mention a world without any magic being affected in any way by a techmaturgical machine from another universe seems a tad inconsistent.
2. Your 2nd post explaining how Nayenne came to Runeterra doesn't actually explain much. From what I could gather, it was a malfunction in Viktor's field manipulator that made it function as some sort of teleporter, but that doesn't offer any reason as to why Nayenne in particular was chosen.
3. Viktor didn't seem like he actually casts magic at all. His abilities all seem to be devices of some sort. So having Viktor himself demonstrate magic for her seems logically inconsistent.
4. The "game" on Nayenne's world may have reminded people of the Hunger Games. That could be beneficial or detrimental depending on who is reviewing it.
It could have been something else, but those are the ones I feel might have been responsible for the initial reception.