I've been waiting a few days since the release of Eve's nerfs to make a post about it. I wanted to play her a few times as well as see her be played while collecting opinions from players in game and out.
For those who want to skip the big blocks of text:
|TL/DR: I believe that Evelynn's role has changed significantly. Eve can no longer function as a true assassin in this state of the game and is instead being directed by her kit to build heavy and tanky to play as an initiator and CC soak. Please understand that I am not arguing that Eve can't play heavy AP/burst assassin; only that is now considerably less effective than available options and that her kit is no longer priming her to do so. Evelynn's ult now feels bad to use, due to randomness on the damage when ulting multiple targets as well as the inability for eve to effectively use all 3 portions of her ult: Damage, Slow, and Shield.|
Right now, Eve's only course of action is to build herself as an imitator, as dictated by her ultimate, against her core gameplay thematic. Eve needs CDR, HP and Tenacity to play effectively as her ult now punishes her for waiting until the fight is safe for her to engage. She is expected to join the battle quickly at the start and use her ult before the enemies have lost too much HP. Eve now has to choose what portion of her ult she wants most; Damage, Shield, or Slow. She no longer has the option of combining two or all three parts to their peak effectiveness.
Damage: If Eve chooses to focus her ult for Damage on a critically important target, she can no longer afford to wait for the target to be near other targets to get additional shielding or CC. As well, by ulting early, the slow's effectiveness is greatly reduced in teamfight situations. As well, by ulting early, Eve exposes herself and her position to the enemy. Finally, she must enter the battle immediately, otherwise she wastes her shield. When building for damage, this is ineffective, as despite the shield she will be bursted with little trouble. This play feels bad to the player because you lose all utility on the spell and are forced to engage before you want to.
Shield: If Eve chooses to use her ult to get peak shield effectiveness, she sacrifices a massive portion of damage to do so. In normal teamfight situations, it will take proper positioning and waiting for the right moment to ensure that your ult hits multiple targets for your shield. Now, she cannot expect even damage across each champion hit; this gives her ult a feeling of randomness that she can't control. By choosing defense, you are sacrificing the more important aspects of the ult; the damage and the CC. This play feels bad to the player because you sacrifice your damage, eve's primary purpose.
Slow: If Eve chooses to use her ult for the slow, she sacrifices her damage in similar ways to using it for the shield. Again, this makes her ult feel almost random when hitting multiple targets. She doesn't have control of the damage output of the ultimate because of the Current HP method of damage. As well, the shield portion of the spell is largely wasted. This play feels bad to the player because the slow is ineffectual at early ranks against any target with a displacement ability like Flash, Quickdraw, etc and because the spell is now incapable of dealing ANY damage to a low HP target that you are trying to slow to finish the job.
Eve's ult feels like it has no "optimal" play choice in any situation.
Eve's ult feels random due to the inability to do a predictable amount of damage
Eve's ult cannot combine all three aspects of the ult together: Damage, Slow, or shield.
Eve no longer feels like an assassin; her kit directs her as an initiator.
Eve has no ability to "Secure" or "Execute" any target with a dash, flash, or jump.
I do not argue against any of the other nerfs, however the changes to her ult make Eve a different breed of champion who is largely ineffectual at any role past ganking lanes who don't pink ward.