Quote:
Originally Posted by kaodynamics
well lets see
old soul stealer 160 + 70 = 230 no loss. mana on kill.
new soul stealer 180 + 20 = 200 with loss. no mana on kill unless full stacked (20 stacks).
Lets see you die. 2/3rds gone right so your looking at 50 ap. You will eventually get max stacks again, but the new soul stealer requires you to be winning. Which is like saying "if your rofl stomping their team lolz your rofl stomping their team". Works both ways around, makes it harder for the loser to mount a come back and allows the winner to constantly be on top. Overall meh, never will like this style of balancing. Hope they stop sniffing coke and change it.
|
The other guy already said it, but you're way off on the stats. Don't make a post complaining about stats if you don't have the intelligence to go get the proper ones for yourself.
Old mejais: 70 base ap + 70 through charging (7kills/14assists) = 140 ap. Added perk is a kill gets you all of your opponent's mana.
Total price: 435 amp. tome + 860 blasting wand + 550 combine = 1845g
New Mejais: 20 base ap + 160 through charging (10kills/20assists) = 180ap. Lose 1/3 of charges on death. Added perk, when fully charged 10% cd reduction + gain 200 health and mana on kill or assist.
Total price: 435 amp. tome + 1000g combine = 1435g
Early Game: New Mejai's is cheaper, but it's lower starting ap means that it won't make near the difference the old one did. 1 grand dumped into upgrading the thing is rough considering that you could instead grab a blasting wand for less than that, and start assembling one of the other ap items.
Mid Game: If you're being fed, your Mejai's will help you dominate, but if you're being fed that hard, you would be dominating with any decent ap items. If you're playing an average game you'll have a few charges on the thing by now, but it's ap will still be nowhere near what the old version's was. Also, you might be hurting on mana, since the new mejai's doesn't have any drain potential until maxed.... but, let's be honest, you're using mejai's for the ap, not for the little extra mana here and there.
Late Game: If your team is extremely co-ordinated, you might keep your soulstealer maxed, and the extra ap and cd reduction will be great. If your team isn't well co-ordinated (aka you're playing a pub) you'll likely be dieing often enough to keep new mejai's firmly below the old version in terms of ap.
Basically the new mejai's seems like an item that's designed to make a team that's already winning win harder. If you're kicking ass early, it might be worth getting to speed the process along, but otherwise I'd steer clear.