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Was the Hecarim Nerf Really Necessary?

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OdiIon ?? Senior Member
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02-16-2013

Hecarim

  • Rampage (Q) damage increased to 60/95/130/165/200 from 50/85/120/155/190.
  • Spirit of Dread (W) damage decreased to 80/120/160/200/240 from 80/125/170/215/260. - WAS NOT ADDED IN THE 3.03 PATCH
  • Spirit of Dread (W) now heals for 20% at all ranks from 10/15/20/25/30%.
  • Spirit of Dread (W) cooldown increased to 18/17/16/15/14 from 14 at all ranks.

The increase of damage on his Q in the jungle for clearing is almost negligible, and on champions it is a very slight increase.

However, the nerfs applied to his W are heavily over exaggerated

Hecarim already has one of the weakest early games, and is easily counter jungled.

That being said, he's also a high-risk, high-reward champion. I can't see how these changes improve anything other than his early game in the jungle sustain by a negligible margin. This actually hurts his late game a lot, unless he actually buys a (new and improved by the way...) spirit visage.

S3 itemization and masteries have taken it's toll on Hecarim, and his passive no longer is the AD steroid granting bonus it once was. It used to grant about 49 AD, that value is nowhere near the same this season.


If anything Riot should at the very least, compensate for his now, extremely lackluster passive which has been indirectly nerfed with the new masteries and itemization since the S3 launch.

Downvotes with no arguments? Contribute kiddos. I don't approve.

 
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Onimus Terlain ?? Senior Member
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02-16-2013

His early game is actually stronger now.

They weakened his godmode late game.

Can't say I don't understand why they did this.

 
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ValorAndGlory ?? Senior Member
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02-16-2013

Actually his sustain is weakened, by this nerf early game because now his w which is still capped against minions and neutral monsters is stuck at the same point regardless of the level it is at, before part of ranking up Hecarims' w was to give him more jungle sustain as well as survivability in team fights, He can't even do that now. I was a avid Pony Boy player before season 3, but now, with all the hate from riot he has been getting for some reason he is almost not worth the ip I spent to get him. The only time he shines now is if, and only if, it is a long game you are at full build, and you are running a page of tier 3 runes in a BOT GAME. Or your team is use to having a Heca on it and know to funnel all the kills to you when you gank.

 
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CerealBoxOfDoom ?? Senior Member
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02-16-2013

wait.... they DOUBLED the earlygame sustain on a champ that typically jungles? This is a nerf how?

 
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Onimus Terlain ?? Senior Member
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02-16-2013

Quote:
Originally Posted by ValorAndGlory View Post
Actually his sustain is weakened, by this nerf early game because now his w which is still capped against minions and neutral monsters is stuck at the same point regardless of the level it is at, before part of ranking up Hecarims' w was to give him more jungle sustain as well as survivability in team fights, He can't even do that now. I was a avid Pony Boy player before season 3, but now, with all the hate from riot he has been getting for some reason he is almost not worth the ip I spent to get him. The only time he shines now is if, and only if, it is a long game you are at full build, and you are running a page of tier 3 runes in a BOT GAME. Or your team is use to having a Heca on it and know to funnel all the kills to you when you gank.
Well, everyone is entitled to their opinions.

but I have also been playing Hecarim since about September and I, personally, would never put a 2nd point in W until level 8 and a 3rd point until level 10.

So his W is actually stronger until level 10, at which point his "weak early game" is over and he is now rampaging all over the battlefield.

Don't get me wrong. I love Hecarim and I don't like to see him nerfed.

But the nerf makes sense.
I played a game against Hecarim and I was Jarvan jungle. I kicked his ass early game. Outganking, out-invading, out killing and outassisting.

But late game he did so much more damage than me and was practically unkillable.
I was too, but not as much as him haha. That's when I realized what everyone was saying to me about how strong his late game is was true.

 
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CerealBoxOfDoom ?? Senior Member
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02-16-2013

Quote:
Originally Posted by ValorAndGlory View Post
Actually his sustain is weakened, by this nerf early game because now his w which is still capped against minions and neutral monsters is stuck at the same point regardless of the level it is at, before part of ranking up Hecarims' w was to give him more jungle sustain as well as survivability in team fights, He can't even do that now. I was a avid Pony Boy player before season 3, but now, with all the hate from riot he has been getting for some reason he is almost not worth the ip I spent to get him. The only time he shines now is if, and only if, it is a long game you are at full build, and you are running a page of tier 3 runes in a BOT GAME. Or your team is use to having a Heca on it and know to funnel all the kills to you when you gank.
can you translate this to math, this is too long abd doesnt seem to get to the good part

 
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Zdiode ?? Member
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02-16-2013

Quote:
Originally Posted by CerealBoxOfDoom View Post
wait.... they DOUBLED the earlygame sustain on a champ that typically jungles? This is a nerf how?
because his heal from w is capped?

 
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IonDragonX ?? Senior Member
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02-16-2013

Quote:
Originally Posted by CerealBoxOfDoom View Post
wait.... they DOUBLED the earlygame sustain on a champ that typically jungles? This is a nerf how?
Because Hecarim's late game contribution is to jump into teamfights with his W active. Doing that, his team heals him by doing any damage around him. But this NERF has reduced the healing of his W by 50%!!!

They say that they want more consistency for Hec, to get him into late game more reliably. HOWEVER, that shouldn't come at a cost to his late game ability!

On top of this NERF, they also nerfed the Spirit of the Elder Lizard, which was a core item on jungle Hec. Hecarim is probably THE BEST champion to utilize the SEL completely.

 
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TealNinje ?? Senior Member
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02-16-2013

Quote:
Originally Posted by iondragonx View Post
because hecarim's late game contribution is to jump into teamfights with his w active. Doing that, his team heals him by doing any damage around him. But this nerf has reduced the healing of his w by 50%!!!
33%.

30-20=10. 10/30=.33.

 
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Tainted fox ?? Junior Member
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02-16-2013

Quote:
Originally Posted by IonDragonX View Post
Because Hecarim's late game contribution is to jump into teamfights with his W active. Doing that, his team heals him by doing any damage around him. But this NERF has reduced the healing of his W by 50%!!!

They say that they want more consistency for Hec, to get him into late game more reliably. HOWEVER, that shouldn't come at a cost to his late game ability!

On top of this NERF, they also nerfed the Spirit of the Elder Lizard, which was a core item on jungle Hec. Hecarim is probably THE BEST champion to utilize the SEL completely.

you still didn't answer his question because he still has a better early game sustain

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