Hecarim
- Rampage (Q) damage increased to 60/95/130/165/200 from 50/85/120/155/190.
- Spirit of Dread (W) damage decreased to 80/120/160/200/240 from 80/125/170/215/260. - WAS NOT ADDED IN THE 3.03 PATCH
- Spirit of Dread (W) now heals for 20% at all ranks from 10/15/20/25/30%.
- Spirit of Dread (W) cooldown increased to 18/17/16/15/14 from 14 at all ranks.
The increase of damage on his Q in the jungle for clearing is almost negligible, and on champions it is a very slight increase.
However, the nerfs applied to his W are heavily over exaggerated
Hecarim already has one of the weakest early games, and is easily counter jungled.
That being said, he's also a high-risk, high-reward champion. I can't see how these changes improve anything other than his early game in the jungle sustain by a negligible margin. This actually hurts his late game a lot, unless he actually buys a (new and improved by the way...) spirit visage.
S3 itemization and masteries have taken it's toll on Hecarim, and his passive no longer is the AD steroid granting bonus it once was. It used to grant about 49 AD, that value is nowhere near the same this season.
If anything Riot should at the very least, compensate for his now, extremely lackluster passive which has been indirectly nerfed with the new masteries and itemization since the S3 launch.
Downvotes with no arguments? Contribute kiddos. I don't approve.


