Originally Posted by CertainlyT
Zed's Q is the same speed and width as Kennen's Q. It is a bit shorter (88% of the range) but has the advantage of passing through with falloff, rather than destructing on collision. As NotBuzzJack mentioned, if we made the Q easier to hit, we would probably have to make it weaker in some other way, which is not something I'm personally keen to do.
I like jungle Zed, but tend to play him in lane myself, being a personal fan of support junglers. The build you listed seems solid, though I like to play Zed game by game. I have not been able to test the Blade of the Ruined King buffs yet on Zed, but I suspect it will end up being an efficient item on him. The only item I see omitted is Last Whisper, which is a phenomenal buy on Zed any time after mid-game. Without going into the math, % penetration is an undervalued stat on almost all champions at the moment -- I build Void Staff over Deathcap and actually build Last Whisper as a first big item on a champ like Graves against Taric lanes.
Thanks for your input! I'm not a platinum player or anything (still working on getting to 30), but I've been playing Zed almost exclusively, and I personally think he's fairly balanced. As you pointed out, the longer a game goes, the better he does. I've come back incredibly strong after being 1/9 by mid game (invasion went bad, and they had an ultra fed Akali...I ended 11/14/21 though, and I've had much better games). Another point you brought up is that he is tricky to play well. It's all about great shadow placement. I've chunked entire teams for 1/3 to 1/2 of their health with a well placed W and then EQE while running away and staying completely safe (word of the wise, don't group so tightly around Zed's shadows).
I do feel like he could use a very slight buff to his hp at earlier levels, but I think the damage shift makes sense. That being said, I think that his E damage should only drop by 15 or so at rank 5. The reason being that Q's cooldown is more than twice as long, which makes E a huge part of his sustained damage. In return, you could take off a bit of damage on Q's pass-through. Here's what I would like to see for Zed's stats:
Q - 75/115/155/195/235 on first enemy, 60/91/122/154/185 (down from the planned 60/92/124/156/188) on additional enemies.
E - 60/92/123/154/185 (up from 60/90/120/150/180)
Starting health 450 (up from 445, but correct me if I'm wrong).
This should still give the extra desirability to his Q while keeping E more useful for sustained damage. It should also make the first jungle clear just a bit easier. Also, for those that can't land Q, it's not because it isn't wide enough. It really isn't that much harder to land than other skillshots in my opinion.
Edit: I don't think the energy cost of his Q is a huge problem considering by the time the damage shift really affects things (rank 3 or 4) the energy cost has gone down closer to E. I don't think any of us Zed players would complain if his W got one second chopped off of its cooldown, but that may be too much.